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  1. #71
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I don't think using a resource to heal than to damage is wasted, depending on the situation. If everyone is doing fine, I can pretty much use those resources to do damage but I mean, we're healers... should 1 person makes a mistake, or lags behind and will die to incoming mechanic, then that heal is not wasted.

    On the other hand, using the resource for damage when healing is needed or healing when no healing is needed, that is wasteful.
    (1)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  2. #72
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,521
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by rawker View Post
    I don't think using a resource to heal than to damage is wasted, depending on the situation. If everyone is doing fine, I can pretty much use those resources to do damage but I mean, we're healers... should 1 person makes a mistake, or lags behind and will die to incoming mechanic, then that heal is not wasted.

    On the other hand, using the resource for damage when healing is needed or healing when no healing is needed, that is wasteful.
    I don't think it's waste. If healing is needed, it's needed... But it doesn't feel good when most of the situations where you actively need those Aetherflow resources is when the regen healer is slacking or when the party is really messing up avoidable damage.

    In high end raids, for prog points, I don't see much issue because everyone else is also getting their stuff together until the clear rounds, but for reclears where the 'fun' is to optimize your perfomance, feels bad.
    (2)

  3. #73
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Raikai View Post
    I don't think it's waste. If healing is needed, it's needed... But it doesn't feel good when most of the situations where you actively need those Aetherflow resources is when the regen healer is slacking or when the party is really messing up avoidable damage.

    In high end raids, for prog points, I don't see much issue because everyone else is also getting their stuff together until the clear rounds, but for reclears where the 'fun' is to optimize your perfomance, feels bad.
    Lemme rephrase... better to sacrifice a few potency's worth of personal damage than the dps or tank dying. Just imagine you translated that lost 100p to more damage dealt by your team
    (0)
    Last edited by rawker; 04-19-2024 at 11:11 PM. Reason: I'm stupid

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  4. #74
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,497
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    People would immediately be a lot less annoyed at the performance of their team mates if we lived into a gameplay and encounters that were a lot less scripted. The fact that everything is scripted and can be predicted to a T drives people literally crazy whenever someone deviates even a little and makes them use resources they had planned to keep for their perfect optimal run. This is ironically why I'm having the most fun as a healer in normal content, especially scrappy and cursed alliance raid runs. Nothing can be truly predicted.

    I do feel it's a problem that people don't talk enough about.
    (5)

  5. #75
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,734
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    ^it was a massive problem that caused the healer shortage in abyssos but the hive mind seems to have placed the blame for that squarely on the healers and not Patricia over there who couldn’t stop drifting her addle if her life depended on it
    (5)

  6. #76
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    That is true although we should already be accustomed to these types of players. It's not an excuse, I know, but for as long as a person is behind the PC/Console, playing the game, errors are to be expected.
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  7. #77
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,025
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    People would immediately be a lot less annoyed at the performance of their team mates if we lived into a gameplay and encounters that were a lot less scripted. The fact that everything is scripted and can be predicted to a T drives people literally crazy whenever someone deviates even a little and makes them use resources they had planned to keep for their perfect optimal run.
    My question is then "Why do people expect everything to go smoothly for their perfect optimal run in a random pick up group?".

    If someone is chasing a perfect optimal run, go find some like-minded people and go in together. Complaining that you have to use Soil/Indom instead of an ED in a random PF is your own fault.

    What also baffles me is when someone says having to use Aetherflow to heal feels bad to them but also, at the same time, say that they don't care about parsing and logs. Why would someone feel bad about not getting 100 potency unless they're chasing a gold log?
    (4)

  8. #78
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by WaxSw View Post
    and sage gets 2 new buttons but no toxikon 3 so it seems the new attack shown is its own thing
    I'm not entirely sure it's unrelated to Toxikon, as it uses a very similar animation for the character when performing it. It's just not a direct upgrade or conditional change, if the datamine proves to be accurate in the first place.
    That said, I'm more curious about apparent second conditional change on Prognosis as well as the new one on Dyskrasia.
    (0)

  9. #79
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I
    I’m confused as to why people both go “healer damage is boring” but also “I want my heals to be completely disconnected from damage so I never have to make a choice on that front”, like you are actively encouraging yourself to use more boring damage actions with that philosophy
    I would guess because tactile satisfaction can be a fundamental component of a video game. Some people may not be hateful of 1 spam because it's thoughtless but because pushing the same button over and over and seeing the same spell effect over and over and having to hear the same sound effect over and over is generically unexciting at a very base sensation. As a few examples, I've been playing reaper for 2 years now and I still derive great satisfaction every time I cast Communio. It does big chunky damage, it makes the screen shake, it's got a flashy animation that I enjoy. It is just a fun button to push even though it's just a big nuke with no real thought to put into it other than not miscounting the pips and accidentally dropping enshroud like a chump.

    When I play a tank, I always play gnb because I fuckin hate pushing the same button 3 times in a row. At least on gunbreaker I've got the hotbar space to stick gnashing fang into 3 different hotbar slots so I can keep it like the old way, and I get 3 different animations that look slick comboing into each other.

    To bring this more towards healers, for my money I think Art of War is the best healer aoe. I like it visually and aurally (though gravity wins out on pure aesthetics imo). I enjoy the ground slap, I choose to believe it's taking revenge for all the times that gravity has killed me. It's also nice and practical, instant cast and does not require a target to use. But every time I've seen people comparing the aoe's, the vast majority of people seem to prefer Holy. It's massive, it's insanely flashy, it's super loud, and it stuns. People love it even if it has a full cast time which is a complete dealbreaker for me.

    To slide out of FF14 for a minute, both FF15 and FF16 are ARPG's but their combat systems feel completely different. While I'm sure they are out there, I've never seen anybody compare ff15's combat favorably to ff16 even though they share a fair amount of similar anatomy at a basic level.

    Anyway, don't take this as me endorsing one thing over another, I don't really have a horse in the healer race and I'm just bored late night reading random stuff while I listen to Growing Light. Just saying that there's more to abilities than whatever choices they can have you make and maybe some people aren't necessarilly in it for the big brain plays.
    (0)

  10. #80
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    I’m really don’t get what’s so exciting about not having that choice anyway
    I just find it more rewarding to have a system in place that lets me use all my abilities and rewards me for doing it effectively (like pretty much every job's rotation and resource managment) instead of having to actively choose not to use some abilities. We already have an opporunity cost with GCD healing and that's enough for me.
    (0)

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