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  1. #1
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Hopefully this is true, and not just placating us with supposed changes. This response seems more like PR control than it does reality, since some of the assertions by Yoshi do not match up with what was experienced in the benchmark, overall.

    Like the character creator lighting vs. what you see in the benchmark itself. The benchmark run through IS the in game graphics. People's characters still look off in that. The neck seams still break/pop on it. I.E. the issues carry forward because they're really there, and it's not just a character creator or lighting issue.

    I do hope everything he claims is fixed already really is fixed. It seems unlikely, if they could fix stuff like this so quickly, why was it an issue in the first place? But oh well. We'll see what happens. At a minimum he has enough faith in his team that they'll not only deliver us a second, better benchmark, but will have the issues fixed by release date, and hopefully that faith is not misplaced.

    I'd really hate to basically be gaslit (or see others succumb to this) into thinking changes are better or issues that I've seen first hand aren't actually there. The whole, "You guys just didn't use the shaders right." casts several shades of doubt on this response.
    (23)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  2. #2
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    290
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by SongOfTheWind View Post
    This was not in the message you linked. I encourage people to read the original, not tldr.
    This is an unfortunately generous tl;dr, so I'm +1ing your statement.

    However, while their specifics are wanting, #2 does detail: "Naturally, these issues are steadily being addressed as we finalize our development of Dawntrail. However, these issues remained in the benchmark due to simple data-related errors or neglecting to reflect the upcoming changes to the benchmark environment."

    One of their examples listed is also: "A.An issue with unimplemented high-resolution textures, including those for certain playable races."

    This IS nebulous, as textures could range from faces to simple hairstyles, but it does mean the benchmark doesn't quite match the internal work.

    Quote Originally Posted by Vyrerus View Post
    Hopefully this is true, and not just placating us with supposed changes. This response seems more like PR control than it does reality, since some of the assertions by Yoshi do not match up with what was experienced in the benchmark, overall.

    Like the character creator lighting vs. what you see in the benchmark itself. The benchmark run through IS the in game graphics. People's characters still look off in that. The neck seams still break/pop on it. I.E. the issues carry forward because they're really there, and it's not just a character creator or lighting issue.

    I do hope everything he claims is fixed already really is fixed. It seems unlikely, if they could fix stuff like this so quickly, why was it an issue in the first place? But oh well. We'll see what happens. At a minimum he has enough faith in his team that they'll not only deliver us a second, better benchmark, but will have the issues fixed by release date, and hopefully that faith is not misplaced.

    I'd really hate to basically be gaslit (or see others succumb to this) into thinking changes are better or issues that I've seen first hand aren't actually there. The whole, "You guys just didn't use the shaders right." casts several shades of doubt on this response.
    I also do very much agree with you in this reading like PR. That's because it is, haha. I do think the hope is specifically in the fine print, though, since #3 mentions: "We will also continue to make adjustments which incorporate as much of your feedback as possible into the revision of the benchmark, as well as the release version of Dawntrail."

    I don't think it's fair to ask players to sit and be satisfied with this, of course, which is why I fully advocate for feedback continuing. And this includes after the second benchmark is shown, should these strange feature changes still be present. I just think a bit of hope is helpful in getting through it--though I'd be lying if I said I wasn't also still very nervous!

    As a partial, little defense toward them, though--the actual benchmark simulation is still a simulation with its own custom lighting. It is possible that was rushed, too.


    EDIT: oops, the tl;dr was fixed before my slow ass even posted this. my bad
    (14)
    Last edited by Doopliss; 04-19-2024 at 09:20 PM. Reason: wordin'

  3. #3
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,309
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    After seeing it used to describe any sort of disagreement or differences in a point of view, I really look forward to the day the internet leaves the word 'gaslighting' back where it found it.
    (11)