Absolutes should not be part of this equation. And by that I mean Silence, Paralyze, Amnesia and any other debuff that shuts down an aspect of a target. Weakening stats, slowing attacks, slowing casting times, weakening all damage, weakening defenses, weakening resistance to critical hits are fine and fit enfeebling. And can't be used as an excuse for notably lower damage.
A guy that hits things with his fists and a guy with a lance that jumps. Neither is RDM, and RDM is like neither. Maybe the player doesn't want to wear a pimp hat and instead likes hitting things with his fists. You're treading awfully close to the hybrid apocalypse nonsense.then wtf is the point of MNK and DRG?
That aside, I don't want my favorite job to become the target for idiotic changes after the fact like RDM was during the revamp when it was given A+ enfeebling skill and Refresh to try to justify its place in a party. I don't want it to become a backline-only job. I don't want the sword to collect dust and be looked down upon. As I've said long ago, I did my time as debuff/buff/refresh-bot. Let our job move on to something better, please.
PS: The reason I am so adamant about RDM haviing comparable damage is because it's going to get benched otherwise. FFXI readily proved this, and was aggravated by the fact that people were desperate for heals. Debuffs/buffs/"utility" never make up for lacking damage, and never will. That being said, I agree that better to have no Red Mage at all than to have the mistakes from FFXI repeated here.
Fixed. >.>Hexa Blade (Ws Six-fold attack, Combo Dual Slash, Lowers defense to Enfeebling Magic )