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  1. #51
    Player
    4clubbedace's Avatar
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    Jun 2022
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    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Fuyume View Post
    It's like you didn't see the other photo I posted three posts down from my first one, or the ones from other Final Fantasies that another person posted, at least a few of which were in dark or dimly lit areas. There is a reason that most games with this kind of style make the eyes look wet or shiny even when it's dark, because it looks uncanny to just be dull.
    all of these are from cutscenes which, like photoshoots , are specifically and meticulously crafted for vewing pleasure

    most of the time, in game, they look liike this





    not liek, bad, and these eye shine sure, but of course lightning, effects, shadows on the face. Arnt goign to be as important as wehn the game going into "Story cutscene moment"

    Quote Originally Posted by Iscah View Post
    Sure, but the second photo seems shot with the intention of mimicking natural lighting – and this entire game effectively is a photoshoot or movie set with the power to place studio lights wherever they feel like it, even in configurations that would be impossible in real life.


    Not entirely true, nor would i want it to be. But for studio lightning thats when we have "special cutscene moments" hence why so many people (not all, but plenty) mention the BM itself feeling better than the cc.

    and you know, gpose, where specialty lightning and other effects can be used.
    (3)
    Last edited by 4clubbedace; 04-17-2024 at 08:40 AM.

  2. #52
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by mallleable View Post
    Yeah, I feel like the light catch on eyes is maybe behaving a little too realistically, and could be tastefully exaggerated slightly.
    This is the answer.

    The original white dot was really ugly in comparison to the new catchlights. The new catchlights just need to be more sensitive to lights around them.
    (8)

  3. #53
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,248
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Can some of y'all who're missing eye shines post your settings? 'cause here's an album of every race/clan/gender/face combo and they all have some kind of sparkle eyes going on. Some are stronger than others, but they do all have something. And they exist in direct and indirect lighting. ._.
    (7)
    ~sigh~

  4. #54
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Roda View Post
    Can some of y'all who're missing eye shines post your settings? 'cause here's an album of every race/clan/gender/face combo and they all have some kind of sparkle eyes going on. Some are stronger than others, but they do all have something. And they exist in direct and indirect lighting. ._.
    The lighting the that character creator is different than the one in-game, and the light dot there is smaller than the live creator, the screenshots generated from the benchmark is better representation of the issue. Also as I've pointed out, the light dots follows or should follow the camera, but new one only follows the sun so the sparkle will be missing from most situations.
    (6)

  5. #55
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Roda View Post
    Can some of y'all who're missing eye shines post your settings? 'cause here's an album of every race/clan/gender/face combo and they all have some kind of sparkle eyes going on. Some are stronger than others, but they do all have something. And they exist in direct and indirect lighting. ._.
    They are all taking their screenshots in Gridania which is abysmal lighting and makes everything look horrible and flat regardless of angle. It doesn't help that the very first close-up shot in the benchmark is shrouded in shadow.

    Characters look immensely better in the aether.
    (1)

  6. #56
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Tsumdere View Post
    They are all taking their screenshots in Gridania which is abysmal lighting and makes everything look horrible and flat regardless of angle. It doesn't help that the very first close-up shot in the benchmark is shrouded in shadow.

    Characters look immensely better in the aether.
    Though gridania seems to have the best colors in it's lighting. The other locations adds bit of a tint.
    (1)

  7. #57
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by GrizzlyTank View Post
    Though gridania seems to have the best colors in it's lighting. The other locations adds bit of a tint.
    All of the maps are the wrong color tbh. It's all washed out or too dark except the benchmark. Gridania looks like you got flashbanged.
    (2)

  8. #58
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,248
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Tsumdere View Post
    They are all taking their screenshots in Gridania which is abysmal lighting and makes everything look horrible and flat regardless of angle. It doesn't help that the very first close-up shot in the benchmark is shrouded in shadow.

    Characters look immensely better in the aether.
    I chose aether 'cause it didn't have the shifting clouds issue which would add a few more variables to the comparisons that I was too lazy to try and mitigate, but my eye shines stayed consistent in every lighting scenario (As mentioned by my last line)



    (lit from the side)


    (in shade and obscured)


    (lit from behind)

    At least on my end, the sparklies are still very present :x
    (3)
    ~sigh~

  9. #59
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    (5)

  10. #60
    Player
    StarKorg's Avatar
    Join Date
    Feb 2022
    Location
    Gridania
    Posts
    17
    Character
    Twyrberk Maetiloefdyn
    World
    Adamantoise
    Main Class
    Bard Lv 90
    I think the issue stems from a mixture of the eye shiny that is almost always visible is so incredibly low contrast that it makes the eyes look lifeless in addition with some races (Roe is the biggest offender, faces 1 and 3 having it the worst I think) having incredibly dark eyes all of a sudden.
    See:


    The old static shiny was higher contrast, but with the changes to the eye colours and the sclera being even whiter now it looks so much more dull by comparison (giving the illusion of the lifeless eyes)

    I think what the blue aether background does in some of its scenarios is almost good enough, it just needs a bit more pushing of that contrast to make the eye shine pop more, and maybe a bit less of the shadows on the eyes, but from what I've seen of screenshots on the forum this entirely depends on the race, some I've seen had the eyes lightened (Elezen for example).

    Quote Originally Posted by StarKorg View Post
    Here's a little turnaround I did of my main character (for reference!), my settings are not perfect, I know! They're just the defaults.
    TLDR: Eye shiny in Aether looks best, but needs more contrast and those shadows need nerfing on some races!


    Turnaround video (I don't know how to embed videos sorry!):
    (2)

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