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  1. #1
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
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    383
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Maltothoris View Post
    But given how they do fights, it wouldn't be a surprise if say a world first does do it without healers at this point and the benchmark so far isn't doing any favors for new actions so far.

    Edit: Cause it wasn't just top that was cleared without healers, but also p12s https://www.youtube.com/watch?v=etKYa3K70ek

    and also aloalo criterion normal no healer https://www.twitch.tv/videos/1974813948
    yes and ucob has been done without tanks, and even from the poeple doing it its is a niche , highly coodinated, and luck based endeavor these are not the norm and not something a random pick up group would attempt or could even do.
    (1)

  2. #2
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    734
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by 4clubbedace View Post
    yes and ucob has been done without tanks, and even from the poeple doing it its is a niche , highly coodinated, and luck based endeavor these are not the norm and not something a random pick up group would attempt or could even do.
    Well my argument is that either of these should of been able to be done in the first place, including the no tank ucob.

    Edit: This game is a trinity based game and thus should just try to adhere to as much as possible in accordance their own stated goals.
    (3)
    Last edited by Maltothoris; 04-17-2024 at 06:19 AM.

  3. #3
    Player
    4clubbedace's Avatar
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    Jun 2022
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    383
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Maltothoris View Post
    Well my argument is that either of these should of been able to be done in the first place, including the no tank ucob.

    Edit: This game is a trinity based game and thus should just try to adhere to as much as possible in accordance their own stated goals.
    Its not an argument, youre just saying "but i dont like this"
    none of these were done on launch, they were done with at least 20 ilevels past their min (what theyre balanced for) or two whole expacs behind

    so the actual argument that people that primarily heal want is either more frequent/intense healing that makes early ilevel prog a nightmare, or more damage buttons and less healing buttons
    (0)

  4. #4
    Player
    Maltothoris's Avatar
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    Jul 2015
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    734
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by 4clubbedace View Post
    Its not an argument, youre just saying "but i dont like this"
    none of these were done on launch, they were done with at least 20 ilevels past their min (what theyre balanced for) or two whole expacs behind

    so the actual argument that people that primarily heal want is either more frequent/intense healing that makes early ilevel prog a nightmare, or more damage buttons and less healing buttons
    But this is where the devs are spineless in that regard. We have the MR Happy interview where Yoshi P said "he understands the dps aspect but doesn't want to add dramatic additions because we don't want to scare new healers." And then on the other hand, we have the mizzteq interview

    But that said we don't want to make the content impossible for players with not as high skill level to clear. Because if we make it too intense, the number of people who can clear the content will be very limited. We don't want to have a situation where somebody is just healing the whole time, like All the time, or like we have to HAVE to manage MP constantly.
    (0)

  5. #5
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    383
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Maltothoris View Post
    But this is where the devs are spineless in that regard. We have the MR Happy interview where Yoshi P said "he understands the dps aspect but doesn't want to add dramatic additions because we don't want to scare new healers." And then on the other hand, we have the mizzteq interview
    "he understands the dps aspect but doesn't want to add dramatic additions because we don't want to scare new healers."
    " don't want to make the content impossible for players with not as high skill level to clear. Because if we make it too intense, the number of people who can clear the content will be very limited. "

    new healers and less skilled healers are a venndiagram so small its almost a circle. nothing about these parts of the statments are incongruous.

    "We don't want to have a situation where somebody is just healing the whole time, like All the time, or like we have to HAVE to manage MP constantly." this part swings either way, but doesnt detract either. the fear i can see them putting on a strict rotation where healing can potentially harm said rotation. that fear cant be validated or dismissed unless its tried, and no one wants that fear validated if it makes the population of healer primaries even smaller. and frankly healers dont heal all the time, its a spell and dot with, primarily, ogcds.

    A increased complexity of the healers damage will just end up with healers hemogenized into the way tanks play. one hotbar weaved in heals in mit between a damage combo.

    im not sure if this is what /everyone/ wants,
    (0)

  6. #6
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,019
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by 4clubbedace View Post
    A increased complexity of the healers damage will just end up with healers hemogenized into the way tanks play. one hotbar weaved in heals in mit between a damage combo.
    That's only true if someone's brain is so addled and rotted by FFLogs that they can no longer comprehend the idea, "This GCD spent healing is better for the party's total DPS in the long run than if I spammed my nuke yet again." Though, to be fair, current job design and encounter design might have also addled one's brain into forgetting that GCD heals exist and could have a place if only someone tried.

    (And why is it always either "1-2-3 combo" or "plays like a tank"? )
    (3)