Not sure if you are right.
Force Always:
Below 30:
Force DLAA:
Seems force always uses Balanced preset and Below 30 uses Quality preset, so it looks better. Only by forcing DLAA you get native resolution.
Good to see. If we can have a confirmation that going below the target uses Balanced and above uses Quality, then that helps explain things. Still, the way they've set up the settings menu doesn't really make sense when put against every other game that supports DLSS out there. It should be categorically listed the same; I shouldn't have to set a low FPS threshold for DLSS Quality mode because my PC runs better than that target. Just give me all the options.
Yeah but Japanese developers often do weird things with PC versions, f. e. Elden ring has RTX... without any upscale.
I am unsure if I will use DLAA on release because it increases GPU temp and therefore fan noise.
Curious, aside from Force Always, my results are different.
Always on: 1280x720 (x0.5 screen = Performance)
Below 60: 2560x1440 (x1.0 screen = Native)
Below 30: 2560x1440 (x1.0 screen = Native)
"Always on" seems to be a bit buggy, though. I've seen it climbing up again to native res during the 3rd & 4th sequence (battle & Krile), and go back down to 1280x720 in the 5th sequence (dungeon).
To note: The benchmark started each time from 1532x862 (x0.60 screen, Balanced?) before it climbed up/down.
Here is a nice comparison between DLSS 3.7 and FSR 2 and Xess 1.3:
https://www.youtube.com/watch?v=PneArHayDv4
Cheers
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