Quote Originally Posted by Larirawiel View Post
The problem is, the game engine is already heavily choking on the CPU. If you increase the polygon count then the CPU usage will go up further. So it is not an easy task for this small indie company. The first thing, they should do is the migration of the engine to DirectX 12 or Vulkan API. It will lower the CPU usage and also make it easier to support more CPU cores. The current game engine runs basically on one CPU core and does very minor tasks on other cores.
Probably showing my ignorance here, but don't higher fidelity assets usually place a greater strain on the GPU? Why would raising the polygon count in XIV stress the CPU instead?