The DLSS implementation isn't great but it does use a relatively new version of the DLSS Super Resolution (also known as DLSS2 because screw reasonable naming conventions). Specifically this is version 3.5.10.0 of the super resolution DLL file. I know you can use DLSS Tweaks to force DLAA and/or variants of the reconstruction model. What does seem weird is that the resolution starts really low and then slowly increases over time and it's often very noticeable steps as well.
On top of the DLSS implementation, FSR1 over FSR2 and no XeSS is a big letdown for non-NVIDIA GPU users. Hopefully this changes for the release of Dawntrail proper or comes with the first major patch. FSR2 and XeSS 1.3 are much better than FSR1.
Working as a game developer credited on several critically acclaimed titles, I'm well acquainted with all sorts of graphics options and their effects, and need to be in order to do my job. DLSS applies an effect similar to TAA but is not itself TAA as its goal is to create a presentable image from its lower resolution counterpart, and is usually paired with some kind of anti-aliasing to soften the lower resolution image prior to upscaling to compose a finished and thoroughly softened image. The screenshots I provided of Helldivers 2 demonstrates this.
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