I wasn't fond of the previous changes they made to early dungeons' lighting either. Copperbell felt more claustrophobic as a result of the lighting changes, and I think Haukke got dimmer looking as well.






I wasn't fond of the previous changes they made to early dungeons' lighting either. Copperbell felt more claustrophobic as a result of the lighting changes, and I think Haukke got dimmer looking as well.






To a degree, no, not if it makes the level feel disconcerting to play. Copperbell does actually use a lot of open spaces in the design.
Haukke was more of a "this feels off now", particularly regarding the ground-floor ballroom. I haven't seen a comparison but I recall feeling like it was newly very dim.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



