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  1. #191
    Player
    Leon-Valeren's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    16
    Character
    Leon Val'eren
    World
    Cerberus
    Main Class
    Dancer Lv 90
    comparison (left old, right benchmark):
    https://imgur.com/a/tfA31B5

    benchmark trailer (eyes look off):
    https://pbs.twimg.com/media/GLInlpHX...jpg&name=large

    current looks (eyes have more sharpness, mascara isn't as visble + less prominent shadows in iris):
    https://pbs.twimg.com/media/Fw7dt3-W...jpg&name=large

    benchmark (eyebrows and darkened eyes make his glance dull, less grumpy. his mouth looks almost friendly now which changes his appearance):
    https://pbs.twimg.com/media/GLInTfpX...g&name=900x900

    i'm incredibly unhappy with my WOL
    he doesn't look as sharp and grumpy anymore. is there a way to play the game in old graphics? my other characters look more or less fine (tho i have ofc things to complain there too...) but especially for my main character this takes all my joy for him. his eyes are too soft now, he almost smiles bcs they put more focus on that lip folds. and yeah the shadows are gone, he looks so flat. and his eye shadow is so prominent it takes the focus of the sharpness of his glance T_T
    (7)
    Last edited by Leon-Valeren; 04-15-2024 at 02:10 AM. Reason: picture wont show up

  2. #192
    Player
    EorzeaWanderer's Avatar
    Join Date
    Dec 2020
    Posts
    145
    Character
    Ellen Sjasaris
    World
    Malboro
    Main Class
    Bard Lv 100
    Quote Originally Posted by nordiclania View Post
    They just drew a straight line across on those new lips?!?
    (7)

  3. #193
    Player
    Kihna's Avatar
    Join Date
    May 2022
    Location
    Ul'dah
    Posts
    6
    Character
    Kihna Copihwesfv
    World
    Zalera
    Main Class
    Dancer Lv 100
    First of all, I think it's important to note that the character creator has never been a perfect indicator of what your character will look like in-game. That said, I don't hate it (honestly the new version looks closer to how I like to draw him). My main critiques are: (1) I don't like how flat his lips look when he's not in direct light, (2) I don't like how dark the shadows under his eye and on his nose looks when he's not in direct light, and (3)I don't like how bright the highlight on his nose looks in direct light (the highlight creates this waxy/plastic effect I don't like). Otherwise, I like the shape of his hair, lips, and jaw- they are a definite upgrade. His hair color is more desaturated, but this doesn't bother me that much.

    (2)

  4. #194
    Player
    amis-amai's Avatar
    Join Date
    Jan 2020
    Posts
    4
    Character
    Saeed Iscitan
    World
    Balmung
    Main Class
    Viper Lv 100
    I'm personally pleased, though there are some changes I noticed!
    LEFT: 6.58
    RIGHT: BENCHMARK


    - Brows have been shifted upward slightly.
    - Nose softened but the "hook" to it is more defined (which is PERFECT for me!)
    - Big change is how the highlight in the hair is changed. No more shoddy dye job on the topknot!

    Of course, some cutscene gifs as well since the character creator lighting isn't great. My boy looks FANTASTIC in motion and emoting, looks and feels more like himself here. Darker skin as a whole looking a LOT better with the update.



    I'd definately say M!Middie face 6 got off real good with this update.
    (3)

  5. #195
    Player
    EliaStormblade's Avatar
    Join Date
    Apr 2022
    Posts
    281
    Character
    Elia Stormblade
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    https://imgur.com/a/c2ezE6G

    I think it is an improvement the only thing I miss is the lips having that glossy, plump and more full look.
    I am just postulating here, but I don't think the "fullness" of the old lips is necessarily to do with the model or the textures. I do think they could do more to make them look fuller in Dawntrail, of course. But it looks to me more like the fullness in Endwalker/the other screenshot comes from that harsh, black low-quality shadow caused by old lighting and the skin shader's reaction to it. The same shadow effect that caused so many troubles in other environments and in cutscenes. For better or worse, tone contributes a lot to the feeling of depth, and a pure black value (over something lighter) is basically the most drastic effect you can have. Which is also why some characters with the current/old lighting looked gaunt to the point of zombification when their cheeks were in the shadow (and thus created pitch black or nearly pitch black darkness around them). Same problem, different results.
    (2)

  6. #196
    Player
    Rudje's Avatar
    Join Date
    Aug 2022
    Location
    taken by a strange mood
    Posts
    149
    Character
    Shayun Ragara
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jeeqbit View Post
    This is why they didn't change characters much. They said they could have been far more drastic, but they know people are attached to their looks like this, and even these small changes are upsetting some players.

    Doubtful. The character you design in the benchmark is meant to be able to be used directly in the character creator upon release (or with the free Fantasia you get). If they changed it, the benchmark would lose part of its purpose and confuse people who are using it for that purpose.

    Whether we like it or not, I think we need to accept this is all final.
    They've made visual changes from the benchmark based on player feedback before, and a lot of these are outright quality issues so bad I'd be shocked if they didn't get fixed, so i don't see why a graphics update wouldn't have changed based on player feedback.
    (6)

  7. #197
    Player
    WardenMop's Avatar
    Join Date
    Apr 2024
    Posts
    1
    Character
    Trent Ongaro
    World
    Cerberus
    Main Class
    Pugilist Lv 90
    figured i'd post my WoL since maybe others share my experience. loading him to the benchmark for the first time made me feel like... well, i kind of hated it. these just do not look like the same face at all to me. (he is also wearing placeholder hair)

    but later I figured out that most of what I don't like about the new face is caused by the lipstick. after changing the lipstick setting from "dark" to "light" and changing the tone slightly i achieved a look that is much more in line with the way i view my WoL. here is a picture of him with the adjusted lips and his correct hair from the benchmark-

    -and here is one of how he looks currently (apologies all my screenshots are with re-shade and im too lazy to go take a vanilla screenshot just for showcase)

    so now i dont feel as bad about the update as i did earlier today. maybe i can give some of you hope that sometimes slight tweaks work. i do wish the catchlights stayed though, because his eyes do look pretty dead post update.
    (3)

  8. #198
    Player
    yoyonoya's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    12
    Character
    Yoyonoya Susunoya
    World
    Balmung
    Main Class
    Black Mage Lv 100
    i don't even know what to say... my girl looks so bad.. the less prominent shadows on her face make it look like someone grabbed the sides of her face and stretched it out, especially around the eyes and mouth.

    i really hope they can make some changes to this bc she looks atrocious now.

    (10)

  9. #199
    Player
    Azurhi_Muhn's Avatar
    Join Date
    Apr 2024
    Location
    Ul'dah
    Posts
    3
    Character
    Azurhi Muhn
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    And here we see Azurhi both pre-and post-good graphics adventure



    ...boy, I sure hope I can still fix FFXIV's godawful saturation with reshade after this update
    (0)

  10. #200
    Player
    Zer0Zoler0's Avatar
    Join Date
    Dec 2021
    Posts
    9
    Character
    Melanie Mercer
    World
    Louisoix
    Main Class
    White Mage Lv 90
    I'm pleased with it.


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    (4)

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