There were complaints from Samurai players Endwalker changes made to AOE gameplay.
- Tenka Goken Tab Target requirement removed
- Tenka Goken turned from Cone to Circle
- Tenka Goken damage not adjusted for Kaiten removal

Tab target removal is good? but this meant that you now don't need to Aim your main AOE skill, nor empower it and in place of empowering it with Kaiten? we spam Kyuten like we do Shinten in single target. Auto-Crit implementations was applied to all skills we used to empower Kaiten with to balance the missing damage out... Except to our AOE Tenka Goken, making it feel quite terrible.

AOE-ing on Samurai was never difficult, but players did enjoy it in Fate Farming / Eureka / Bozja. If you did enjoy Samurai AOE gameplay? Endwalker made it feel weightless, what was easy more easier, more effortless, mindless... it killed the satisfaction out it. So players liker Raiders only obsess about the damage optimization part of it? because all there's left to enjoy is functionality like how a Circle is more functional then a Cone there for better.

Yet we see the BenchMark Trailer where Square is bringing back a portion of Tenka Goken's old Animation i.e its a Cone so they removed features so they can rehash it into- like whatever! just whatever. Whatever they are doing? don't bring your hopes to much be it Samurai be it Healer be it whatever just don't set your expectations to high...

PS: All of this is largely unrelated to Button Bloat as there are other solutions for that regarding Samurai.