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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    I don't really feel like boss fights are a power struggle between us and them, but almost more of a stage play or something.
    There do exist some fights that actually feel like a struggle, so they can actually design fights like that. Unfortunately, it's mostly old fights or ultimate phases.

    Nael phase in UCoB felt like you were actually fighting someone that wants you dead, Living Liquid in TEA as well, Nidhogg in DSR also felt like he wants to kill you, all very fun phases that incorporate environmental tells, boss tells, player markers and player debuffs.

    Meanwhile, TOP does have quite a bit of debuff vomit, which would explain why it's had such mixed reviews.
    (1)

  2. #2
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Aravell View Post
    There do exist some fights that actually feel like a struggle, so they can actually design fights like that. Unfortunately, it's mostly old fights or ultimate phases.

    Nael phase in UCoB felt like you were actually fighting someone that wants you dead, Living Liquid in TEA as well, Nidhogg in DSR also felt like he wants to kill you, all very fun phases that incorporate environmental tells, boss tells, player markers and player debuffs.

    Meanwhile, TOP does have quite a bit of debuff vomit, which would explain why it's had such mixed reviews.
    Kenji Sudo was responsible for most of the really good fights of this type in ARR and HW and he left the dev team after designing UCoB. Seems like the ability to make good hectic fights that build on themselves rather than relying on bespoke DDR megamechanics gradually withered away to a couple times per expansion after he was gone.

    (3)
    he/him