I'll trade you your Ifrits for my Sunken Temple of Qarn. Seriously, six days in a row on two characters, what the hell.




I'll trade you your Ifrits for my Sunken Temple of Qarn. Seriously, six days in a row on two characters, what the hell.
i completely agree. not just in crystal tower though. in any a-raid. these are actually the moments i have the most fun in this game. between dungeons where barely anything matters and savage with its stale high-precision mechanics




This is a reason I often tank. Tried expert roulette once as a DPS and they pulled 1 pack at a time. I think maybe Saint Moccianne’s Arboretum was current then. I was so bored as a MNK. Plus the queue times then.




I love that dungeon! The HM version as well.
My leveling roulette is a mixed bag for sure. I can't really say I get any specific duty repeatedly.




I liked it better when people actually did the scales. Now everyone just runs by and ignores it, since mobs don't give EXP and the gear is outdated too fast to matter.
There are tanks who cant handle a wall to wall pull. As in even with def cds rolling they get face smashed so hard, the healer has to dedicate themselves to healing them. Has happen to me quite a few times over years of playing 14. A good tank will no doubt see their hp falling faster then a brick off a 10 story building and ease up a little.


The weird thing about this is that it so rarely happens EXCEPT in 5/6/7/8 roulette. If I queue into that roulette, it's almost 100% chance the tank will single pull. In the rare instances where I want to do that roulette for something, I've just started tanking them myself. But I cannot remember the last time I got a single puller anywhere but 5/6/7/8 roulette.
This is dangerously too relatable
When I tank, it's always W2W and, if healer is a Curebot, I tell them to, please, use damage spells. If they give attitude at the mere suggestion, it's harrassment. The only reason I've ever been forced to W2W are those runs where the healer didn't bother gearing up with the essential stuff (i.e. healers with no accesories in ARR).
When I heal, it's always W2W because, if tank doesn't have the guts to do the deed, I'll do it for them. It's my job to keep the tank alive and the only thing the tank has to do is keep aggro, DPS and throw mitigations so, when it comes down, I am the one who actually keeps track of how many pulls can we handle.
When I DPS, it's always W2W because, if tanks or healers can't bring themselves to do so, I'll have to show them they can do so for like, 95% of the dungeons, and having them actually handle bigger pulls is the fastest way they'll realize there is no point in doing single pulls in anything other than, perhaps, Stone Vigil or Aurum Vale.
Had you asked me several years ago, my answer would've been the opposite but, after grinding so many Mentor Roulettes, I've grown to realize that coddling players is the very last thing that should be done. If someone messes up, that's okay but, at the very least, let it not be for lack of actually trying. I'm done passively accepting mediocrity and laziness.


God yes. To this entire post.The roulettes just aren't rewarding enough for folks to really stick themselves in there more than is absolutely necessary.
I only do them if and when I have something to level, and even then it's only until I get to 71 and can do literally ANYTHING else (Bozja, Trusts, etc).
And I feel like it's unique to this game, where I feel that way. Rift? Did em all day long. WoW? Don't think I spent any time OUTSIDE the queue.
But those games had a lot more flexibility. Your healer lost connection and you're waiting for one to replenish? Oh yea I have a healer spec, I don't do it often but for this one dungeon so we can move along, yea lets roll. Want to double check something in my FC board or see who's online? No worries, you aren't locked out of any panels for arbitrary reasons of "socialize in the dungeon" or whatever stupidity SE implemented that for.
So no, I really, really, really don't want to roll the dice on dungeons here, unless I have to.
And that's even setting aside how brain-dead and dumbed down SE has made so many of the earlier ones, taking out the interesting mechanics because... I guess... folks couldn't do dimension doors or something. So it's either 123 brain dead patchwerk fights or telegraph LITERALLY THE WHOLE FLOOR and dance in and out of the clear spots in half a minute intervals.
I really hope that Dawntrail is something... different.
Setting up the instance servers so you can't see your social windows or whisper people from inside them was one of the many, many bad choices they made with this game.
he/him
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



