Some will get through, some will not. I don't even think there is anything that you can say for certain is one side or the other except debuffs that are required for mechanics will go through, though that should be obvious.
You've been playing for years but never bothered to read your tooltips? That didn't strike you as important information?![]()



Point to all the copious amounts of content in this game where it matters when you press Inner Release for the knockback immunity. Or better yet, the sleep immunity. Or the bind immunity. Or the heavy immunity. Like, seriously. It's easy to forget that button X has effect Y when effect Y is irrelevant in 90% of the game's content.
P8S P1 DOG 1Point to all the copious amounts of content in this game where it matters when you press Inner Release for the knockback immunity. Or better yet, the sleep immunity. Or the bind immunity. Or the heavy immunity. Like, seriously. It's easy to forget that button X has effect Y when effect Y is irrelevant in 90% of the game's content.
please read your tooltips.
I think every ew alliance raid has 1, at least half the ew dungeons have 1, half the ew normal trials also have one, probably 1/3 of the normal raids have 1 too.Point to all the copious amounts of content in this game where it matters when you press Inner Release for the knockback immunity. Or better yet, the sleep immunity. Or the bind immunity. Or the heavy immunity. Like, seriously. It's easy to forget that button X has effect Y when effect Y is irrelevant in 90% of the game's content.
Impossible to make it all the way to 90 and all the MSQ without immunizing a kb by accident, there's so many in the game you would need to be completely ignorant and oblivious to what just happened, or it was a boost. In which case huge user error.




Ecshoose me sweaty my tooltips say blizzard 4 and fire 4 have the same potency but I get unlimited mana in ice phase so obviously I should stay in ice phase
Learn to play next time UWU


Ice Mage is a bad example. The tooltips dont explain the umbral or astral stances at all - not on the spells and not on the traits. If you want to see what they do in game then you need to: get into a fight, cast an ice spell, not die, read the BUFF description during the 15 seconds the buff lasts, then either repeat everything for fire or transpose and read the fire buff description in your 15 seconds. And even then, astral fire doesnt tell you HOW MUCH it buffs damage - just that it increases damage and mana cost. Running out of mana in ~6 spells can feel bad for a newer player, so seeing that spamming ice means you never need to stop casting might feel like a logical conclusion. There is a brief tutorial pop up window that explains stance changing when you get transpose, but it doesnt explain the benefits. So the entirety of the game trying to help new THMs is a single tutorial/help screen popup that you get like 5 mins after you start leveling the class in the middle of dozens of other popups that many new players dont read because they are in the process of being overwhelmed with info. And again, all it explains is HOW to stance dance - not why you want to.




I feel like if you have two stances one that gives massive mana gain and the other that freezes your gain and your spells all have massive costs it should be pretty obvious that the “freeze mana regen” stance is providing some kind of massive benefit, if not there is literally no reason to ever leave umbral ice
Why even have astral fire if umbral ice is objectively better in every way
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