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  1. #1
    Player
    Oizen's Avatar
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    Oct 2021
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    playing other games like yoshida intended
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    2,461
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    You could fix a lot of TBN's issues just by making it pop if you take any damage, and not requiring the shield to break completely.

    There is so much content in this game where TBN is nonfunctional to a bis tank, and its hilarious to me that a DRK in normal content feels more sturdy with a 1 or 2 vuln stacks than it does without it due to TBN becoming usable.
    (1)

  2. #2
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
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    6,985
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Oizen View Post
    You could fix a lot of TBN's issues just by making it pop if you take any damage, and not requiring the shield to break completely.

    There is so much content in this game where TBN is nonfunctional to a bis tank, and its hilarious to me that a DRK in normal content feels more sturdy with a 1 or 2 vuln stacks than it does without it due to TBN becoming usable.
    That’s not a problem of TBN that’s a problem of how hilariously little damage this game does

    If the game can’t crack a 25% HP shield in 7 seconds the tanks are both too tanky inheritantly and the game isn’t doing enough damage
    (2)
    Last edited by Supersnow845; 04-05-2024 at 12:45 PM.

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That’s not a problem of TBN that’s a problem of how hilariously little damage this game does

    If the game can’t crack a 25% HP shield in 7 seconds the tanks are both too tanky inheritantly and the game isn’t doing enough damage
    It's sad how the main content that can pop TBN with regularity is basically Ultimate, later floor savages and essentially criterion.

    Half of a remedy could be moving the duration to 10s analog to PvP TBN, however there will still be plenty of situations whete bosses simply stop attacking for extended periods of time and keep tank damage far too regulated to busters and auto attack phases.

    We could really use more mechs like Delta Attack from O4S p2 or the spread + tank stack from Emerald Weapon EX.
    (0)

  4. #4
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
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    playing other games like yoshida intended
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    2,461
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That’s not a problem of TBN that’s a problem of how hilariously little damage this game does

    If the game can’t crack a 25% HP shield in 7 seconds the tanks are both too tanky inheritantly and the game isn’t doing enough damage
    I really can't see them ever making the game harder though, and I feel like you know that as well.
    (0)

  5. #5
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,985
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Oizen View Post
    I really can't see them ever making the game harder though, and I feel like you know that as well.
    Unfortunately it’s a consideration they will have to tackle eventually because even ignoring the tanks usurping the healer role the tanks are becoming internally unbalanced because they are way too overpowered relative to the other 2 roles

    They are already functionally immortal, they take less damage than a caster when they have 7 vuln stacks, survive raidwides that oneshot the casters on 20% HP, and since TB’s are just kitchen sink or die the only way to split them in modern day is either on “how much can I can cuck the healer compared to you” or just constantly upping their damage, notice that tanks are unequivocally stronger than healers this expansion despite them having rough parity prior to this

    People complain to the moon and back tanks are boring and homogenised but then never actually suggest anything that will actually differentiate them, instead just constantly asking for more more more to usurp each other, it’s strange the forums of the DPS never suggest this sort of thing, for example MCH is still pretty meh in damage but adding a second raidwide mitigation was a massive boom to them and they are happy with that, same as healer, tanks seem alone in always demanding that all 4 jobs just sit in an endless buff race that leaves the other 2 roles in the dust. Just look at every suggestion for DRK regarding their self sustain, it basically amounts to “give them dark bloodwhetting”

    Either the game needs to be made harder or the tanks need to be nerfed, there is literally no other solution to this problem, because if TBN cracked by default that suddenly makes DRK much sturdier in all content because pressing TBN on CD becomes optimal, then suddenly PLD or GNB will complain about block not affecting x or parry not affecting y and then they get buffed and then WAR complains again and the circle goes round and round, eventually you have to accept nerfs to retain parity or otherwise make the game harder so you can’t cuck the other 2 roles and solo everything
    (0)