They are not going to turn XIV into an action game. Do people not realize how an action game dodge with iframes would completely trivialize like 99% of mechanics in the game? At most it would be just another fight specific bonus action.
They are not going to turn XIV into an action game. Do people not realize how an action game dodge with iframes would completely trivialize like 99% of mechanics in the game? At most it would be just another fight specific bonus action.



To be clear, I 100% agree that FF14 shouldn't become an action game.
First off, I think what I'm suggesting can be implemented without requiring any additional reaction speed beyond what FF14 already asks of its players. There are plenty of AoE's in the game that require players to react within about a second in order to move out of them before they go off, so I don't think this would raise the bar. Though if I'm off on that numerically because my brain isn't parsing time right when I'm hot-footing it in a fight, just increase the minimum dodge window of these moves to be higher in accordance with the wiggle room of the game's faster AoE's.
And as far as dodging 99% of mechanics, again I agree that's not desirable. That's why I think it would be great to balance such moves with cooldowns while also making them not work against certain mechanics.
If implemented with thought and care, giving players these optional tools won't move FF14 any closer to being an action game than it already is.
Not only would this break every fight in the game but people would complain constantly about their rotations being interrupted by having to dodge or not being able to dodge properly at all because of their 56k internet.
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