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Thread: FF7 Crosover

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  1. #1
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    Please....for the love of all that's holy..... let FF7 die already. It was (at best IMO) a mediocre game that would have never been more than just another game if it hadn't worn the Final Fantasy label. FF9 needs some serious loving, as it was the only one of the series (ff7-ff12) that is actually "fantasy" (again IMO).
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    Quote Originally Posted by kcj View Post
    Please....for the love of all that's holy..... let FF7 die already. It was (at best IMO) a mediocre game that would have never been more than just another game if it hadn't worn the Final Fantasy label. FF9 needs some serious loving, as it was the only one of the series (ff7-ff12) that is actually "fantasy" (again IMO).
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    ff9 is such a gem of a game; and better than 7
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    Quote Originally Posted by HeyMcFly View Post
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    ff9 is such a gem of a game; and better than 7
    FFIX is what I perceive to be a true Final Fantasy game in the sense that it focuses more on being an RPG than an anime fan service like VII. There really isn't a main character, but each character has a distinctive path they follow and personal goals/hardships, a true job system focusing on heavy D&D elements, a compelling villain with clear motives, and a phenomenal story with plenty of comic relief and a fantastic ending to wave off severe depression. IX was nearly perfect. It fumbled a bit with Necron as the insert last boss, and a Kuja redemption arc, but I personally forgive it.

    That game definitely has a special place with me.
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    Quote Originally Posted by Gemina View Post
    FFIX is what I perceive to be a true Final Fantasy game in the sense that it focuses more on being an RPG than an anime fan service like VII. There really isn't a main character, but each character has a distinctive path they follow and personal goals/hardships, a true job system focusing on heavy D&D elements, a compelling villain with clear motives, and a phenomenal story with plenty of comic relief and a fantastic ending to wave off severe depression. IX was nearly perfect. It fumbled a bit with Necron as the insert last boss, and a Kuja redemption arc, but I personally forgive it.

    That game definitely has a special place with me.
    IX is my absolute favorite but I think you're confusing it with something else. There's no job system in it. Everyone is very much specific jobs and the abilities they can learn from gear go along with those jobs. Only ones who really toe that line are Eiko and Dagger for white mage/summoner.
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  5. #5
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    Quote Originally Posted by TaleraRistain View Post
    IX is my absolute favorite but I think you're confusing it with something else. There's no job system in it. Everyone is very much specific jobs and the abilities they can learn from gear go along with those jobs. Only ones who really toe that line are Eiko and Dagger for white mage/summoner.
    That's exactly what the job system is. The job titles don't have to spelled out for you in the menu screen for the game to be classified as a FF with an intact job system. Based on abilities, weapons, and even personalities, you know Vivi is a Black Mage, Zidane is a Thief, Steiner is a Knight/Paladin, Beatrix is a Paladin, Dagger is a White Mage, Eiko a summoner, Freya a Dragoon, etc.
    Not only are their jobs mentioned in dialogue throughout the game and stated in their lore, they are also arguably some of the best representations of Final Fantasy's iconic jobs. If Dagger's callback wearing the WHM robe when she flees the castle keep doesn't say this, I don't know what does.

    FF games without a job system are games like VI, VII, and VIII where aside from some niche innate skills, everyone can learn everything if enough game time is put in. Making them all essentially the same. One of the reasons why IX was so refreshing was because it returned what made FF games great in the first place.

    I am definitely not confusing this title with something else. It's one of my favorite games of all time.
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    Quote Originally Posted by Gemina View Post
    That's exactly what the job system is. The job titles don't have to spelled out for you in the menu screen for the game to be classified as a FF with an intact job system. Based on abilities, weapons, and even personalities, you know Vivi is a Black Mage, Zidane is a Thief, Steiner is a Knight/Paladin, Beatrix is a Paladin, Dagger is a White Mage, Eiko a summoner, Freya a Dragoon, etc.
    Not only are their jobs mentioned in dialogue throughout the game and stated in their lore, they are also arguably some of the best representations of Final Fantasy's iconic jobs. If Dagger's callback wearing the WHM robe when she flees the castle keep doesn't say this, I don't know what does.
    Except for Amarant, who's basically a red mage, but you'd never guess by looking at him. And Quina the blue mage, but how would you call them at all?
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  7. #7
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    Quote Originally Posted by Gemina View Post
    That's exactly what the job system is. The job titles don't have to spelled out for you in the menu screen for the game to be classified as a FF with an intact job system. Based on abilities, weapons, and even personalities, you know Vivi is a Black Mage, Zidane is a Thief, Steiner is a Knight/Paladin, Beatrix is a Paladin, Dagger is a White Mage, Eiko a summoner, Freya a Dragoon, etc.
    Not only are their jobs mentioned in dialogue throughout the game and stated in their lore, they are also arguably some of the best representations of Final Fantasy's iconic jobs. If Dagger's callback wearing the WHM robe when she flees the castle keep doesn't say this, I don't know what does.

    FF games without a job system are games like VI, VII, and VIII where aside from some niche innate skills, everyone can learn everything if enough game time is put in. Making them all essentially the same. One of the reasons why IX was so refreshing was because it returned what made FF games great in the first place.

    I am definitely not confusing this title with something else. It's one of my favorite games of all time.
    Then what you're confused about is what Job System means in Final Fantasy context. It means you can change your Job. It's used to describe the systems in games like III, V, X-2, XI, XIV, etc. Characters in IX have assigned Jobs but it's not a Job System because they can't change from those jobs.
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    Quote Originally Posted by TaleraRistain View Post
    Then what you're confused about is what Job System means in Final Fantasy context. It means you can change your Job. It's used to describe the systems in games like III, V, X-2, XI, XIV, etc. Characters in IX have assigned Jobs but it's not a Job System because they can't change from those jobs.
    No, I'm not. I am well versed in what FF jobs and the job system are, and that should be pretty clear based off my statements thus far in this thread. I never said games like III, V, X-2, XI, and XIV do, or do not have job systems. You are trying to state that FFIX does not have a job system. Sorry, but this is just wrong.

    How a job system is structured can vary from one FF game to the next. It most certainly does not mean "you can change your job" specifically. That is just one of several ways the job system has been implemented in some FF games. The bare bones of it simply means jobs are present within the game, and a job is structured to have a certain set of abilities and skills tied to it. That is why I said games like VI, VII, and VIII do not have job systems. At best characters have niche abilities/limit breaks that are based on the weapon they are using, which is exclusive to them. This is not enough to constitute an actual job, though.

    To elaborate further, in a game like VII, every single character can learn restorative magic such as Cure. In a game like IX only Garnet and Eiko can use these abilities. Other types of curative skills such as White Wind do not count. Same concepts can be applied to other skills such as Climhazzard, Steal/Mug, Firaga/Blizzaga/Thundaga, Meteor, etc.

    IOW, tl:dr? In order to "change your job" in the first place, what a job is has to be established in order to even be able to change to it.

    https://finalfantasy.fandom.com/wiki...nal_Fantasy_IX
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  9. #9
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    Quote Originally Posted by Gemina View Post
    FFIX is what I perceive to be a true Final Fantasy game in the sense that it focuses more on being an RPG than an anime fan service like VII. There really isn't a main character, but each character has a distinctive path they follow and personal goals/hardships, a true job system focusing on heavy D&D elements, a compelling villain with clear motives, and a phenomenal story with plenty of comic relief and a fantastic ending to wave off severe depression. IX was nearly perfect. It fumbled a bit with Necron as the insert last boss, and a Kuja redemption arc, but I personally forgive it.

    That game definitely has a special place with me.
    I largely agree with your post but how is FFVII "anime fan service" ?
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  10. #10
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    Quote Originally Posted by rawker View Post
    Eiko is more White Mage than Sarah is. Based on their respective trance modes, Sarah's Summon changes to Eidolon while Eiko gets Double White Magic.. Though both are from the same Madain Sari
    Potato/potata. Like you said, both are from the same village and can summon Eidolons along with using curative magic. But instead of making them identical they made one more offensive and the other more supportive. I just mentioned that Garnet is more representative due to wearing the iconic WHM robe to conceal her identity during her escape. I admit to a small bias as WHM has always been one of my favorite jobs and Garnet is more memorable to me than Eiko.

    Quote Originally Posted by TheMightyMollusk View Post
    Except for Amarant, who's basically a red mage, but you'd never guess by looking at him. And Quina the blue mage, but how would you call them at all?
    More or less through their abilities. I mean, Quina's main hand was a spoon, but BLU has never really had a distinctive weapon. It has changed from game to game. The point remains the same, and each of them had a distinctive 'job' within the party, even if a bit ambiguous among classic FF jobs.

    Quote Originally Posted by CidHeiral View Post
    I largely agree with your post but how is FFVII "anime fan service" ?
    Oh man, how is it not? Anime is essentially action/RPG, which is what VII leans towards. Even more so with later iterations of it such as Crisis Core, Remake, and Rebirth.
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