Yeah, they really didn't have much leeway.

Even casual dialog of the way the world is, works, or what is capable is spoiler territory.

So in the end, it's basically the first part of the story.

But yeah, it's curious.
Makes me wonder out of curiosity how would any XIV Cross over even work in XVI.
(Obviously Meteor could make sense. and the CrossOver Story does add leeway to any of the HUH story moments for those that have played)

In the end, it does it's task. while for anyone who would of never played or oddly never heard of it. I imagine it would raise a few questions to them.

But asides that, it did what it could with as little it was allowed.

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Found the combat section fun, specially as Black Mage, you can easily time your attacks with the duty skills.

Overall positive, and could of been way worse than others predictions.

And much more intuitive than most players XV CrossOver interactions.