Did you read what I quoted? The other poster was stating it is against TOS to kill a hunt mob like a regular mob. That is false. Hunt mobs can be killed like regular mobs if you want. No player is forced to wait to get permission from other players to kill anything in the open world.
First, there is no such thing as an early pull in the rules of the game. It's amazing how people can't grasp that concept. YoshiP has clearly stated in the past that they designed the hunt to be kill on sight and the developers have made no statement to the contrary. If it was against the ToS to attack and kill a hunt mob when the player wanted to, the developers would have long since implemented one of many suggestions made by the player base to prevent that from happening.
MPK is a player action with intent, not one of coincidence. Otherwise just about every PVE combat situation in the game would be involved in MPK since there's usually a point someone ends up dying to a mob. So was the hunt pulled with the intent of killing other players, or was it pulled with the intent of killing the mob then moving onto another activity? It's the latter 99% of the time.
Your problem is thinking that a single organized group of hunters represents and speaks for the entire community that hunts. It does not. Something else that YoshiP mentioned when they clarified the Prohibited Activities policy is that even a majority is not in the right if what the majority wants is in conflict with the ToS/Prohibited Activities. What's another thing mentioned in Prohibited Activities? We may not compel other players to use a certain play style. You may belong to an organized group that wants to wait when a hunt is found but other players are still allowed to kill on sight if they want. They cannot be forced to follow the rules of your group. There is no ownership in hunts, regardless of who spawns something or who is the first to find what was spawned. That is something the development team has told the player community on several occasions.
You can report early pullers if you want but they're not going to be penalized simply for attacking an open world mob that is available to all players. If you could print screen the GM responses that told you that early pulls are against the TOS and share them here, I'm sure many of us would love to see those responses.
If early pulls were in fact against the ToS, all those repeat offenders that are hated on their respective data centers (and sometimes others) would have long since been perma-banned.I know some hunters that don't hesitate to report other players to the GMs then are complaining to me in tells when those players don't get banned. That they're still out there pulling when they want should tell you something.
I'd still rather convince those players who are the wild cards in the hunt to join hands with the organized community and exercise a little patience but when too many in the organized community take it on themselves to harass others for playing through content the way it was intended by the developers to be played, it's very hard to get them to reconsider their actions. They did in their heels and keep doing it just to anger those that have been attacking them.
When members of an organized community go on their witch hunts because they think they are the real arbiters of what constitutes "hunt disturbance" when they have no such authority granted to them, I'm far happier keeping my distance.
So please, share those GMs responses with us if you're so certain they prove early pulls are against ToS.
Rolling eyes at yourself?
The problem isn't that hunts are an unrewarding slogfest. The problem is that hunts are too rewarding for the tiny amount of effort the majority of players put into them. That has made them a lot more popular than they should be.
I still think the best solution is to pull the end game rewards out of the hunt almost entirely. Leave the hunt with hunt currency and hunt achievements, and maybe Poetics. Those who actually enjoy the hunt as content will continue to do it. Those who were just showing up for the easy tomestones will drift away into other content. Concerns about how fast they die and whether people are pulling early will disappear when there are only 20-30 players showing up instead of 200.