It feels like the "just play dps" comments are always in bad faith.I don’t see anyone asking for more DPS. Healers are already DPSing for >70% of the time - we’re just asking for more to do than spamming 1, ie, a rotation that’s not boring.
I also don’t need to compare FFXIV to any other game to hold the opinion that 14 is scripted, and I need more to do when heal plans have been figured out. Every other game has a lot more differences - a big one is that in most other games you can easily replace a healer with a DPS if the fight doesn’t need that much healing.
You got some good responses to your previous message, so to me, this particular comment seems to be in bad faith.
Anyone who makes that kind of argument tends to be the one trying to turn FFXIV healers into something they're not. Healers in this game have always contributed to dps and used to have a decently complex damage kit to juggle while actually using GCD heals, most people are just asking for that design that they loved to come back.
If someone wants to mash heals instead, there are other MMOs that offer that kind of experience. FFXIV is not built for the attrition healing model.
Anyone who makes that kind of argument tends to be the one trying to turn FFXIV healers into something they're not. Healers in this game have always contributed to dps and used to have a decently complex damage kit to juggle while actually using GCD heals, most people are just asking for that design that they loved to come back.
If someone wants to mash heals instead, there are other MMOs that offer that kind of experience. FFXIV is not built for the attrition healing model.So which is it?Are there actually any modern MMORPGs that have healers healbotting and not contributing to damage? I am curious to see how they handle their healer gameplay.
Every game that I can think of either doesn’t have a trinity system, has healers who DPS, or healers who support via DPS buffs.
'Just go play another game' is already a bottom-tier argument since it demands that the offending players abandon their friend groups and the emotional attachments to their time investments, but if no modern MMOs cater to the healbot players anyway, it's absolutely reasonable for them to request any and all of them to start doing it.
he/him
So since other games abandoned heal bot style healing in favour of the design 14 has always had 14 should abandon the design it’s always had to fill the niche of heal bots at the expense of the current healer playerbase that doesn’t like healbotting because 14 has never worked like that?So which is it?
'Just go play another game' is already a bottom-tier argument since it demands that the offending players abandon their friend groups and the emotional attachments to their time investments, but if no modern MMOs cater to the healbot players anyway, it's absolutely reasonable for them to request any and all of them to start doing it.
If you miss healbotting you should be asking an MMO that had it but dumped it to return it, not ask an MMO that has never had it and never designed around it to introduce it this late in its lifespan
Healbotting isn't even an intrinsic part of the Final Fantasy franchise:So since other games abandoned heal bot style healing in favour of the design 14 has always had 14 should abandon the design it’s always had to fill the niche of heal bots at the expense of the current healer playerbase that doesn’t like healbotting because 14 has never worked like that?
- I: The original white mage is a copy-paste of a D&D 3rd Edition cleric, or something thereabouts.
- IV: Rosa had Aim. Porom had Twin. And in a game where you could target certain enemies with curative spells to actually inflict harm. (Imagine all the effects and interactions we could have in XIV if targeting wasn't so strict.)
- VI: The magicite system affords you great flexibility in how any given character slots into your battle plan, which is just as well given the game's narrative structure.
- VII (original): Same as VI, but with materia.
- IX: Garnet and Eiko, your white magic users... are also summoners.
- X: Yuna, the closest thing on this list to a healbot... is also a summoner.
That's funny, Coils had plenty of healing for my personal taste. Looks like FF14 is that MMO.So since other games abandoned heal bot style healing in favour of the design 14 has always had 14 should abandon the design it’s always had to fill the niche of heal bots at the expense of the current healer playerbase that doesn’t like healbotting because 14 has never worked like that?
If you miss healbotting you should be asking an MMO that had it but dumped it to return it, not ask an MMO that has never had it and never designed around it to introduce it this late in its lifespan
But my original point is that anyone who truly wants to healbot will ask for it to be added to whichever modern MMO their friends and compeers want them to play, because humans are social apes that follow their social group first and then try to change wherever they end up to suit their preferences. This behavior predates MMOs and even 9999 pages of forum posts won't stop humans from doing it.
It's just your hard luck that so many people who want to be fairy princess healbots followed their social groups to FF14.
he/him
Coils was designed very differently to modern fights and even then still had a lot of damage done by the healers (especially the SCH)That's funny, Coils had plenty of healing for my personal taste. Looks like FF14 is that MMO.
But my original point is that anyone who truly wants to healbot will ask for it to be added to whichever modern MMO their friends and compeers want them to play, because humans are social apes that follow their social group first and then try to change wherever they end up to suit their preferences. This behavior predates MMOs and even 9999 pages of forum posts won't stop humans from doing it.
It's just your hard luck that so many people who want to be fairy princess healbots followed their social groups to FF14.
Regardless you are acting like we wouldn’t want that. Take an old clear video, look at all the times the healers spent healing or idling to recover mana vs all the times they do damage/sit in cleric stance, I bet you 99/100 people on here would prefer that current distribution than what we have now………that still doesn’t preclude reverting the boring as sin DPS button changes
You can tell people "Hey, we want both more damage options and also healing requirements to go upCoils was designed very differently to modern fights and even then still had a lot of damage done by the healers (especially the SCH)
Regardless you are acting like we wouldn’t want that. Take an old clear video, look at all the times the healers spent healing or idling to recover mana vs all the times they do damage/sit in cleric stance, I bet you 99/100 people on here would prefer that current distribution than what we have now………that still doesn’t preclude reverting the boring as sin DPS button changes" until you're blue in the face, you'll still get people accusing you of wanting healers to be a DPS or people who act like increasing healing requirements is mutually exclusive with diversifying our damage options.
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