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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mortex View Post
    People would actual die way more in any fight because people would use these tools for dmg and not healing
    And what's wrong with that? The hardest content in the game should very much stress your resources to the point that you can't just burn everything on damage. If you die because you ED when you should've Indom, so what? You learned something new, do better next time.

    You say free healing isn't the problem and insist that SCH's choice is the problem, but absent of thie choice, every job will put out absurd healing power. The right move is to tax every job for healing, not remove the tax on the one job thats designed well.

    All the free healing is precisely why all the other healers can be "chadded" in the first place. If a WHM/AST/SGE can fully heal the entire fight without losing any damage, then why would anyone care that the SCH isn't healing? Back in SB, after the AST buffs, they could soloheal savage too, it was regarded as bad design back then, but now everyone is just absolutely spoiled by free healing that they think losing damage to heal is bad design.
    (6)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,923
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    And what's wrong with that? The hardest content in the game should very much stress your resources to the point that you can't just burn everything on damage. If you die because you ED when you should've Indom, so what? You learned something new, do better next time.

    You say free healing isn't the problem and insist that SCH's choice is the problem, but absent of thie choice, every job will put out absurd healing power. The right move is to tax every job for healing, not remove the tax on the one job thats designed well.

    All the free healing is precisely why all the other healers can be "chadded" in the first place. If a WHM/AST/SGE can fully heal the entire fight without losing any damage, then why would anyone care that the SCH isn't healing? Back in SB, after the AST buffs, they could soloheal savage too, it was regarded as bad design back then, but now everyone is just absolutely spoiled by free healing that they think losing damage to heal is bad design.
    Exactly when AST was given free reign to basically solo the raid healing in SB then in ShB both WHM and SCH fought over DPS loss healing the answer should have been to give AST a penalty, not remove the penalty from WHM and make another healer that’s basically just nocturnal AST from ShB but with even more healing

    Part of the complexity of healer damage should come from knowing when you have to “lose” damage to heal, no matter how good you make the damage rotation it’s not good if the damage rotation is just stapled onto a wealth of free healing you never have to actually consider when you are using it and why you are using it, it’s why cleric stance while terrible in execution actually had a good idea in theory. You could staple BLM’s rotation onto SGE and it would still be boring from a healer perspective because I’m still never considering anything to do with my healing and when I need to drop my damage to heal
    (4)

  3. #3
    Player
    Cpt_hater's Avatar
    Join Date
    Apr 2022
    Posts
    3
    Character
    Adrian Avenarius
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    And what's wrong with that? The hardest content in the game should very much stress your resources to the point that you can't just burn everything on damage. If you die because you ED when you should've Indom, so what? You learned something new, do better next time.
    It actually already does it here and there, sad part is that you don't even play it
    It was proven by Abyssos that your usual raider-healer can't handle even those healing (in truth mitigation due to scripted nature of this game and its code) requirements. Now imagine them burdened by the constant choice of either dump your heal into dps or do your first priority task instead
    I am happy that you are so good, so skilled and want incoming damage to burn every single resource on heals, but remind yourself from time to time that other people exist and the major contingent is not on raider's level. Not even on extreme farmer's. Even the ones you meet in savages are often only able to perform at current general difficulty.
    (1)