And they won't have anything specific in that media tour.
No potencies, no CD's, they're simply going to show of the skills in action with zero context.
We won't know anything specific until launch day.
Even if the skills are flat out broken.




And they won't have anything specific in that media tour.
No potencies, no CD's, they're simply going to show of the skills in action with zero context.
We won't know anything specific until launch day.
Even if the skills are flat out broken.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]




Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]




Embrace potency reduced from 180 to 130.
Energy Drain potency reduced from 100 to 80.
Broil II Potency reduced from 240 to 230; Broil III Potency reduced from 255 to 245; Broil IV Potency reduced from 295 to 275.
Biolysis DOT Potency reduced from 70 to 55.
NEW ACTIONS:
Level 92: Obligatory DPS Upgrade Attack: Deals damage with a potency of 295.
Level 92: Biolysis II: Deals damage over time with a potency of 75.
Level 95: Physick Masterty Trait: Increases the chance to recover critical HP when casting Physick by 50%.
Level 96: Serendipity: Upgrade of Fey Illumination. Dispels Eos for 20 seconds; resummons her after the effect ends. Increase healing magic potency of all nearby party members by 10% and reduces magic damage taken by 10% for 20 seconds. When party members take magic damage, restores HP to them with a potency of 150.
Level 98: Quickened Protraction Trait: Decreases the cooldown of Protraction from 60 seconds to 45 seconds.
Level 100: Pincer Maneuver: Restores HP to self and all party members within 30 yalms with a potency of 600. Recast Pincer Maneuver to then deal damage to a target enemy and all enemies nearby it with a potency of 590 for the first enemy and 40% less for all remaining enemies.
Please look forward to it.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
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