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  1. #21
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rithy255 View Post
    Tinfoil hat theory maybe he means jobs won't go outside the burst meta (2 minute raid buffs) as that's been a common complaint... That or no "major" Universal changes to role categories like how Tank stances got reworked in SHB, TP In stormblood or barrier/pure split in EW.
    It's possible, but as you said, it's a tinfoil hat theory, as will any theory at this point. As usual, the language used is vague and avoids actually saying anything of value, but then again, we've also had examples of specifically mentioned changes that hadn't come to pass. Prior to Endwalker's release, there was a statement that the healers outside of white mage would receive something similar to the stun on Holy--something that wasn't the same as just putting a stun on every healer AOE attack, but that each healer would have a similar answer like it, and that was never referenced again.

    At this point, I'll believe it when I see it, pretty much.
    (6)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #22
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    I’m just very happy I’ll be able to be the job I always wanted to be. Pictomancer! As I am irl too so I’m super stoked. Also seeing that chocobo brush we’re gonna get with preorder made me super happy. Looks like the palette will take on different shapes like sage weapons. I’m soooo happy I could cry. Teehee
    (0)

  3. #23
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    It's also just really strange in general that they reveal job adjustments and new actions so late given that, had they revealed that information much earlier, they would have considerably more time to receive feedback about those changes and potentially adjust them based on the feedback if needed. Honestly, if we had some sort of test environment for new expansion job changes back in like, December, they could get hands-on feedback from players with half a year to act upon. But we'll just wait last minute I guess.
    We can always consider the drop of an expansion a game wide beta test of what they've cooked up. The decisions surrounding this were likely green-lighted well before and hopefully based on feedback from the previous expansion. Obviously, they can't reveal any new abilities, or major job reworks prior to this, and not every design choice is going to be knocked out of the park. Some will foul right into the toilet like the decision to remove kenki management from SAM. But the job actions trailer is one of the most exciting and anticipated parts of a new expansion.

    Quote Originally Posted by ty_taurus View Post
    Prior to Endwalker's release, there was a statement that the healers outside of white mage would receive something similar to the stun on Holy--something that wasn't the same as just putting a stun on every healer AOE attack, but that each healer would have a similar answer like it, and that was never referenced again.

    At this point, I'll believe it when I see it, pretty much.
    Iirc, this was something they were thinking about but never actually confirmed they were going to do. It is still possible that they implement whatever this is. A bit of a stretch, but it is possible they've listened to feedback about WHM not really having anything that stands out from the other healers; something that gives them a definitive edge and simply chose to leave things as is. What was definitely confirmed was that they wanted to give each healer an additional skill to help them out. This ended up being Aquaveil, Protraction, Exaltation, and Krasis for WHM, SCH, AST, and SGE respectively.
    (0)

  4. #24
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gemina View Post
    We can always consider the drop of an expansion a game wide beta test of what they've cooked up. The decisions surrounding this were likely green-lighted well before and hopefully based on feedback from the previous expansion. Obviously, they can't reveal any new abilities, or major job reworks prior to this, and not every design choice is going to be knocked out of the park. Some will foul right into the toilet like the decision to remove kenki management from SAM. But the job actions trailer is one of the most exciting and anticipated parts of a new expansion.
    I guess it's just more bizarre to me because regardless of changes and decisions being green-lit ahead of time anyway, offering a public testing space for the next expansions changes can give you access to information that is literally worth tens of thousands of dollars for no additional cost, or very little cost to create the space in which those changes can be tested, comparatively speaking. Think about how many people you'd need to hire and pay for however much time to collect the same amount of data internally. And its not like having a public testing zone makes you obligated to adhere to any specific piece of feedback given. The beauty of information is the options that it gives you.

    I'm also just astounded at how much time it takes for noteworthy changes to actually be made in response to feedback. White mage's Afflatus Misery being too weak was feedback being given since basically day 1 of Shadowbringers, yet we didn't see change until 6.1 nearly 3 years later--something that literally took someone several seconds to change. FFXIV moves at the speed of a beached whale. I would think every ounce of foreknowledge would be that much more valuable to the design team regardless of whether or not any particular bit of feedback is acted upon.
    (6)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  5. #25
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by DiaDeem View Post
    Why did you feel the need to post that?
    Gameplay concerns in terms of tanking are valid.
    (10)
    Last edited by GoatOfWar; 03-24-2024 at 05:14 PM.

  6. #26
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Oh man I can't wait to spam Broil V
    (11)

  7. #27
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,691
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rehayem View Post
    Oh man I can't wait to spam Broil V
    Excuse me I think you mean high broil and it will have a WHOPPING potency of TWO HUNDRED AND NINETY FIVE because square will just adjust the other 4 broil’s down
    (10)

  8. #28
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sebs View Post
    in the PAX 2024 stream it was said that there will be no changes to the jobs
    Do you have the timestamp for this? It strikes me as a bit of a strange statement given that we already know that there are two job reworks scheduled for 7.0.
    (1)

  9. #29
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    394
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    To be fair, Yoshi did lament the current state of battle content with giant hitboxes and whatnot. Id prefer bigger job changes but content going back to pre EW difficulty is good as well. If he sticks with his words that is.

    SMN is never getting added back :^)

    I feel as if theyre not open to job suggestions due to their no info stance under the guise of harsh feedback. Then they begrudgingly do changes once we get to actually play.
    (1)
    Last edited by Mecia; 03-24-2024 at 06:30 PM.

  10. #30
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    That phrase killed whatever hype I had for DT ngl, going away from the 2m meta, healers being useless 1 button spammers, extreme oversimplification and homogenization is literally the only thing I was hoping DT to do and they wont even do that.

    It seems they have not learned the lessons that no matter how varied or hard you make the content, without a good job design backing it, it will turn into a boring piece of content fast.
    (7)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

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