I'm not agreeing or disagreeing yet because I didn't understand the reasoning. Do you mean players will accumulate to a specific data center and abandon another? Using your example, one player from Dynamis and one player from Aether swapping places has a net zero effect on the internal congestion of both data centers.
Specifically players from the other 3 DCs surging to Aether and Aether players Surging to the precieved No population Dynamis





What's the harm in the same number of players surging to and from Aether?
Wasn't that because everyone and their cat was trying the new feature when it was added in patch 6.18? DC travel didn't exist yet for Endwalker launch.
Last edited by Reinha; 03-22-2024 at 03:17 AM.
The issue is that a bunch of people will congest the game, we'll have new players, returning players, and those of us who play regularly. My point is that XIV launches are always huge turn outs. This coupled with the DDoS attacks we've gotten every launch, it will probably be better to have people stay on their prefered servers ahead of time to mitigate larger issues from impatient players, inconsiderate players, and people who will maliciously make things worse for fun, which is all sadly a norm along with the increaded populationsize.





You haven't explained how locking players would mitigate the issue of congestion. The act of traveling to a different data center doesn't involve logging in so it doesn't affect server login queues until the transfer is finalized and the player wants to login to the new server. It's a separate process you do before you choose to log in.
So if 500 Dynamis players move to Aether servers to play with their friends, 500 Aether players move to Dynamis servers to avoid login queues, and all of this takes place before those players even join the login queue, then no one is being impacted except those 500+500 players who get to play where they want. You're still going to have the same amount of congestion.
Last edited by Reinha; 03-22-2024 at 03:37 AM.
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