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  1. #91
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,053
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    But it was useful in SB. It was literally required for overheat and single target, and not using it under overheat snapshot for AoE was not playing AoE properly. Making it instant or not wouldn't have changed much since it was an ogcd, which was what made the whole overheat shenanigans with pint point accuracy required in the first place. Unless this instant overheat stun gun was on the GCD. I kinda forgot if stun gun was on the gcd or not tbh but that's what made the whole difference. I still maintain that the overheat FT tech would have worked perfectly fine if they had just added overheat stacks instead of that insanely tight timer... It also introduced interesting casting shenanigans, especially during opener since you needed 5s of immobility. I think it was actually a nice quirk of the job.
    The main problem with it was the server ticks where you can't actually tell when you'd reliably overheat and so you can waste time accidentally, also the immobility caused problems in the opener of certain fights *cough*O7S*cough*. I honestly believe that Flamethrower would've been so much more usable if it was an instant overheat GCD.

    Anyway, knowing how the dev team operates, they'd probably take the most basic path to making Flamethrower usable in your rotation, and that's probably to upgrade it and turn it into your Hypercharge finisher button.

    Quote Originally Posted by ChrysOCE View Post
    I don't know if I have seen anyone seriously say that they don't want to contribute DPS at all. I think (at least for myself), what a lot of us feel like, is that we want healing to be the focus and right now, it just doesn't feel like that is the case, especially with the lack of incoming damage and/or the glut of self-sustain that tanks have. Also the ilvl differences. I can get behind having additional DPS options, to make it more varied. But what I do fear (or more accurately, don't trust) is CBU3 giving us another pointless heal or leaning the role more and more into DPS, instead of trying to strike an actual balance.
    The only times i ever feel alive, as a healer, is doing MINE content or when several people make mistakes and, as the healer, pulling things back. Outside of that, it's using up solace/rapture's pointlessly just to fish for a crit misery.
    The biggest problem I can see now is that the healer and tank players are in opposition of what they want. Healers want to actually heal while tanks want to be immortal like WAR is in dungeons. SB had the greatest balance of healing requirements and tank defensives, healers were required to GCD heal and a really good tank can still solo the last 20-30% of a boss' HP, but there was none of the nonsense of soloing 90% of the boss like what we have now.
    (2)

  2. #92
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,038
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by OogaShaka View Post
    the problem with giving healers more dps buttons is that they will use them and not heal, hell we have 2 buttons now and healers wait till the group is at half hp or less to bring everyone back up. The problem is not everyone can dodge everything every time and when your group is at half hp and a mistake happens usually dps die now you rez and they have less damage, keep everyone topped off and usually it goes better. Bottom line is you are there to heal not dps if you need to dps to stop feeling "bored" roll a dps. These healer dps posts really take me back to the idiocy of the strength stat stacking tanks that was so bad SE had to step in and change the way tanks work to save people from themselves.
    The game isn’t designed to put out the level of damage that necessitates sitting there and heal slutting the party, to quote the GCBTW if you want to heal slut then go play WOW, 14 healers have always been accomplished damage casters in their own right

    Healers shouldn’t be forced to be the most boring role possible so the DPS can feel babied during mechanics, healers are their own players as well, not just bots for the DPS enjoyment
    (11)

  3. #93
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,053
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The game isn’t designed to put out the level of damage that necessitates sitting there and heal slutting the party, to quote the GCBTW if you want to heal slut then go play WOW, 14 healers have always been accomplished damage casters in their own right

    Healers shouldn’t be forced to be the most boring role possible so the DPS can feel babied during mechanics, healers are their own players as well, not just bots for the DPS enjoyment
    Honestly, if they want to make healers so boring, maybe they should give us the option to fill the healer slots with bots.
    (3)

  4. #94
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    624
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by OogaShaka View Post
    Bottom line is you are there to heal not dps if you need to dps to stop feeling "bored" roll a dps.
    Bro what else are people supposed to do during healing downtime?? And I mean specifically when people have already been topped off, the result still ends the same.

    Please don't encourage healers to AFK for 6 out of 10 minutes in fights, In a raid setting of 8 players it's not even fair to your party.(unless it's a static team that wants that) If you're unwilling to chip in any offensive contribution it just means that in the event of being in a fight with an enrage timer - DPS deaths are a much bigger penalty for the team because not only are they now down in DPS, but they are missing the supplementary DPS that a healer can comfortably accumulate by contributing damage when their primary task ((healing)) is on standby due to the party being full health and no current dangers are threatening the party for the next 10-15s.
    (2)

  5. #95
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    665
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sunhwapark View Post
    Bro what else are people supposed to do during healing downtime??
    /beesknees and ERP of course.

    /s
    (1)

  6. #96
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,055
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    I know one way to fix Healer for good, and its a simple fix:

    Give their few DPS attacks big damage numbers, but comes with a big timer cooldown.

    This way they don't have to constantly spam DPS rotations and keep up with healing at the same time.

    Problem solved (hopefully).

    Also give all of them more Negative Status Effects (like Physical Defense Down, Physical Attack Down by 5%), etc to cast on enemies while their waiting on their DPS Cooldowns.
    (0)
    Last edited by Kaliesto; 03-19-2024 at 12:33 PM.

  7. #97
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    665
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    That's... the opposite of what people have been asking for.

    We want more to do when there's nothing to heal, not less. The status effects would be nice, but you wouldn't need to turn our nukes into large cooldowns for that, just give the debuffs and have us refresh them semi-frequently.
    (2)

  8. #98
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,055
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by TheDustyOne View Post
    That's... the opposite of what people have been asking for.

    We want more to do when there's nothing to heal, not less. The status effects would be nice, but you wouldn't need to turn our nukes into large cooldowns for that, just give the debuffs and have us refresh them semi-frequently.

    I say it in a way like this because I know the Developers are not going to budge on their position.

    I should had mentioned that, my apologies.
    (0)

  9. #99
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kaliesto View Post
    I know one way to fix Healer for good, and its a simple fix:

    Give their few DPS attacks big damage numbers, but comes with a big timer cooldown.

    This way they don't have to constantly spam DPS rotations and keep up with healing at the same time.

    Problem solved (hopefully).

    Also give all of them more Negative Status Effects (like Physical Defense Down, Physical Attack Down by 5%), etc.
    This doesn't fix anything.

    The problem is that there is TOO LITTLE OUTGOING DAMAGE to heal so healers are forced to either sit there and do nothing or dps. The only thing this proposed fix would do is make me sit there doing nothing every X seconds waiting to attack because I have nothing to deal.

    How you fix the healing role:
    • Stop. Babying Fights. Tank busters should come up more often. UNAVOIDABLE DAMAGE should come up more often.
    • LESS dodgable mechanics and one shots and body checks.
    • MORE targeted mechanics on the DPS for the healer to heal.
    • Force me to actually ration out my bloated healing kit instead of having me sit on tools for ages because the bosses don't do anything for long stretches of time for legitimately no reason.
    • Give buffs/debuffs to manage - something that I am always reapplying to a party member/enemy.
    • And when I have nothing to heal give me a decent DPS kit to keep me occupied and to make it so MSQ and solo instances aren't a snoozefest.
    (5)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  10. #100
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,055
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    I made a clarified post, but yeah I don't mind your way either.

    Thing is the Developers are absolutely stubborn, how many years has it been you all been screaming into the void to get them to change the Healers?

    Just seems impossible to get them to budge on the healer problem; its either their way or their way.

    "sigh"

    Seems like the Devs. care about about their current position than what others have to say, so I tried to work around it, but hey if my way sucks then that is fine..I just don't know what can be done to get them to listen.


    Ironically....


    The PVP Healers is like the best version, why not just import that to PVE?

    Also speaking as a Dragoon Main I want that Limit Break for PVE as well as a lvl1 or 2 DRG limit break to use in battle.
    (2)
    Last edited by Kaliesto; 03-19-2024 at 12:47 PM.

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