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  1. #71
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The only jobs that I can think of that need the dps meters are the ones that are either very high on actions per minute (you know who you are, you crazy ninja player), and the ones that are overly convoluted like DRK that requires some grappling just to get the thing working the way you want. That and tackling savage is more about not trying to dps your heart out the first couple of pulls. In general it's about seeing as much of the fight as possible before engaging in practicing an active rotation while fighting.
    (0)

  2. #72
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    897
    Character
    Thurm Webb
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Colt47 View Post
    The only jobs that I can think of that need the dps meters are the ones that are either very high on actions per minute (you know who you are, you crazy ninja player), and the ones that are overly convoluted like DRK that requires some grappling just to get the thing working the way you want. That and tackling savage is more about not trying to dps your heart out the first couple of pulls. In general it's about seeing as much of the fight as possible before engaging in practicing an active rotation while fighting.
    While I agree when you're progging, I disagree after that.
    Once you know the mechanics of a fight and have done it enough times that you don't die, it gets real stale since there's 0 new progression. DPS meters at least give you the option to see if you're improving or not.
    (2)

  3. #73
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,224
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Colt47 View Post
    The only jobs that I can think of that need the dps meters are the ones that are either very high on actions per minute (you know who you are, you crazy ninja player), and the ones that are overly convoluted like DRK that requires some grappling just to get the thing working the way you want. That and tackling savage is more about not trying to dps your heart out the first couple of pulls. In general it's about seeing as much of the fight as possible before engaging in practicing an active rotation while fighting.

    Dark Knight and convoluted? The job that is literally just 1-2-3 and then spam every oGCD you have every 60 seconds?
    (1)

  4. #74
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,038
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Absurdity View Post

    Dark Knight and convoluted? The job that is literally just 1-2-3 and then spam every oGCD you have every 60 seconds?
    To be fair this in it of itself is actually an argument for DPS meters, the average member of the community simply has no idea how most of the jobs actually work because the game never gives feedback
    (3)

  5. #75
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    To be fair this in it of itself is actually an argument for DPS meters, the average member of the community simply has no idea how most of the jobs actually work because the game never gives feedback
    When I'm healing, and consistently out damaging other people at lvl 90. . . yeaaah I've seen tons of people who don't even know the basics of their job at max level (or they just don't care which is worse)

    Ignorance or Apathy.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #76
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    981
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Asako View Post
    Because it's true. If you are playing Melee DPS and a ranged DPS has a higher number than you, chances are he is doing more damage. What's the issue? You have a general idea what position you should be in for each role, if you are not in that position then check your gear or rotation.
    It can be used to interpret sizable differences in damage dealt, but it's still a baseline method. BRD sucks at generating enmity regardless of how well it's being played and SMN generates a boatload despite being one of the weaker parsing jobs. And then it doesn't apply at all for healers and tanks since they generate extra.
    (1)

  7. #77
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    We actually had a good DPS meter built into the game before SE made keeping hate super-easy mode. The DPS meter we have now is more-or-less the hate meter. Players no longer have enmity-reducing abilities like before. So, those bars more or less represent everyone's DPS in relation to each other (minus the tank). Of course, with tanks generating an absurd amount of hate, top DPS has a hate meter about 1 pixel wide. Frankly, the hate meter is absolutely useless. It tells players little of value. It should just be replaced with a DPS meter.

    They could program it to display everyone's hate based on the top DPS. Sure, put the tank with tank stance at the top (full bar). Put top DPS also at the top. Let everyone be a percentage below that.
    (2)

  8. #78
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,087
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Absurdity View Post
    The problem with healing meters is that it doesn't actually tell you anything about how well you're playing if it doesn't differentiate between effective healing and overhealing, because as you get better at judging how much you need to heal it will naturally go down.
    It also doesn't account for the situation. I have golden healing parses on Thordan Unreal and a bunch of purples in the older Endwalker raid tiers. Does that mean I'm a healer god? No. It means my co-haeler was high as a kite (by their own admission) and I was basically solo healing those fights. I understand how parsing can be useful but a lot of people seem to treat it as some sort of omniscient, completely objective tool which it just flat out isn't. That and a lot of people don't know how to read statistics or graphs if the discourse I've seen online is anything to go by.
    (2)

  9. #79
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,087
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Supersnow845 View Post
    To be fair this in it of itself is actually an argument for DPS meters, the average member of the community simply has no idea how most of the jobs actually work because the game never gives feedback
    I imagine I'm not the only player who finds the optimal rotations of many jobs to be quite counter-intuitive. If they make sense to other people, great. They often don't to me. Learning them is a chore because my pea brain has trouble handling them and people who don't actively go out of their way to look them up might have no idea there's an optimal rotation in the first place. The game certainly doesn't teach us any of them. We're lucky if the tutorials don't contain outdated ability names. And that's not mentioning Freecure and similar noob traps.
    (1)

  10. #80
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    Everyone used Details! in WoW and it was horrible, people became completely insane freaks including all the usual stuff about raging in non-Mythic dungeons and the Mythic+ scene was a sewer pit. If you think that wouldn't happen in FF14 you have no idea.
    (1)

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