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  1. #1
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,539
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    They should implement raytracing. Because it is way more exact and dynamic than their normal mapping and ambient occlusion.




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    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,824
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Larirawiel View Post
    They should implement raytracing. Because it is way more exact and dynamic than their normal mapping and ambient occlusion.




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    Isn’t the average player playing on a potato
    (2)

  3. #3
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,539
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Isn’t the average player playing on a potato
    True. But raytracing could be optional like in all other games.


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    (0)

  4. #4
    Player HollowedDoll's Avatar
    Join Date
    May 2021
    Location
    Wrongthinkway
    Posts
    594
    Character
    Tomboy Outback
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 2
    Quote Originally Posted by Larirawiel View Post
    They should implement raytracing. Because it is way more exact and dynamic than their normal mapping and ambient occlusion.




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    They should implement proper anti aliasing first.

    EDIT: Additionally I don't have much faith in them giving us a proper implementation of raytracing. See Elden Ring's implementation for a monkey paw example.
    (1)
    Last edited by HollowedDoll; 03-13-2024 at 12:31 AM.