Quote Originally Posted by Valence View Post
Combo compression has the merit to leave room to introduce more abilities and things to bloated toolkits. While they can definitely make toolkits more engaging (they have been in the past after all), it's still a good solution not to have half the toolbar dedicated to a single combo. Combos are dumb to begin with anyway, especially if they're not branching or proccing.

Now, if SE is actually interested into shifting the balance back onto job intricacy a little, I'm not exactly on copium.
I agree. Combo compression is good for the game if they are able to use the vacant keys to introduce more complexity, preferably with other actions that interact with the compressed combo.

To me, the only reason combos could exist as separate keys are in the case of the branching ones, because that's the actual complexity of the system. A common 1-2-3 doesn't put your brain and decision making to work, it's just a test of your muscle memory.