Other than Doom mechanics (which anyone who has played a Final Fantasy should know how they work already) and falling off platforms, I can't recall there being exactly any mechanics that were dodge or die during the leveling process. At several duties, there isn't even Vuln stacks for failing mechanics. So what you're telling me is a bit hard to believe.

Quote Originally Posted by SailorCeti View Post
I'm retired and have suffered two strokes, my mental accuity and reaction time is down by a tremendous amount, and even I don't complain about this. While I agree that some of the mechanics aren't intuitive, but once you know how they work, they're easy. I'll give you an example. One boss in Tower of Babil puts these little red bubbles on you. Your first reaction will probably be to isolate yourself from your team mates. Actually, you're supposed to stop attacking and stand still to avoid damage. This game is leaps and bounds ahead of others with it telegraphs, but it isn't perfect. Don't let the nice orange cones and circles lull you into complacency. If you're unsure about a boss's mechanics, look them up. Or, if like me, and you have a physical limitation, tell your party before-hand so the tank and healer can adjust their pulls and rescues for you.
Er... are you perhaps referring to Baelsar's Wall second boss's mechanic, Dynamic Sensory Jammer?