OP, did you verify your information before making your initial thread? They actually increased the incentive and reward for killing in shatter 2.0

OP, did you verify your information before making your initial thread? They actually increased the incentive and reward for killing in shatter 2.0




I realize you addressed your comment to the OP, however the map design doesn't really incentivize many players to do so.
I thought Shatter kills went from 10-->5 initially then 5-->8 when we all howled about it?




Something like that, it was pretty silly, it really removed the PvP incentive. Then they increased it and changed how the small ice spawned, which in theory should increase PvP encounters, but with so many PvE centric players and random parties I think Shatter is just poorly designed.
if it was in a PvP game, it would have a better chance, alliance would probably develop strategies to roam the map for PvP, but it's not so easy here.
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