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  1. #1
    Player
    FatCatEnjoyer's Avatar
    Join Date
    Feb 2024
    Posts
    39
    Character
    K'lani Heartthorn
    World
    Adamantoise
    Main Class
    Dancer Lv 100

    They increased the amount of points rewarded per kill from 5 -> 8 in Shatter 2.0

    OP, did you verify your information before making your initial thread? They actually increased the incentive and reward for killing in shatter 2.0
    (0)

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by FatCatEnjoyer View Post
    OP, did you verify your information before making your initial thread? They actually increased the incentive and reward for killing in shatter 2.0
    I realize you addressed your comment to the OP, however the map design doesn't really incentivize many players to do so.
    (0)

  3. #3
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    I thought Shatter kills went from 10-->5 initially then 5-->8 when we all howled about it?
    (0)

  4. #4
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Mawlzy View Post
    I thought Shatter kills went from 10-->5 initially then 5-->8 when we all howled about it?
    Something like that, it was pretty silly, it really removed the PvP incentive. Then they increased it and changed how the small ice spawned, which in theory should increase PvP encounters, but with so many PvE centric players and random parties I think Shatter is just poorly designed.

    if it was in a PvP game, it would have a better chance, alliance would probably develop strategies to roam the map for PvP, but it's not so easy here.
    (2)

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