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  1. #1
    Player
    IvoryHawk's Avatar
    Join Date
    May 2022
    Posts
    199
    Character
    Ivory Hawk
    World
    Omega
    Main Class
    Sage Lv 100
    I think at the least it should have come with bog standard spells you could queue into a Blu Dutyfinder with, It's a lonely job that requires you to go out of your way to complete, which to me isn't an issue, but outside of savage/ultimate (and that's even stretching it since i completed them "solo" in pf mostly) you can play on your own when queing into duty's, Blu has a whole book you can't do without others you have to actively seek out.

    Give Aetheric "Mimicry", "Water cannon" and maybe "White Wind" off the bat and allow people to fill out their dungeon Blu book
    (2)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by IvoryHawk View Post
    I think at the least it should have come with bog standard spells you could queue into a Blu Dutyfinder with, It's a lonely job that requires you to go out of your way to complete, which to me isn't an issue, but outside of savage/ultimate (and that's even stretching it since i completed them "solo" in pf mostly) you can play on your own when queing into duty's, Blu has a whole book you can't do without others you have to actively seek out.

    Give Aetheric "Mimicry", "Water cannon" and maybe "White Wind" off the bat and allow people to fill out their dungeon Blu book
    My obvious preference is to make the job have both, like how WoW choose to make Beastmaster (hunter) have all the Pokemon catching concepts while also being 'nornal', here too making roleplay when it's fun and feels right to do, while not making a job meek side content only. To be fair WoW had a lot more roleplay to the idea but did reduce it a bit in the recent years (still different specs and lots to capture, but it used to be far more involved).

    Buuut.. I definitely feel even keeping the job as it is now, that the start could be improved just to be smoother / more initial fun. Many leveled by power leveling which is ignore able feedback (imo), but having leveled on my own much of it was a very boring and poor quality experience that hasn't been fixed still (imo). The job does naturally get more tools, but they really captured poorly paced in the early levels... Much worse than a regular job which seems like an awful achievement given this job is limited. Like why would you intentionally capture a negative lol, an unfun negative to be specific not an interesting trade off.

    A few more starting spells and perhaps a few more spells to learn in the carnival content would be good, add perhaps a UI element to show too that some of these levels have spells to learn (don't says what they are but just by showing that they have the opportunity will drive some additional attention to them). Although I would like to see the 1 to 50 quality increase as well, as there are just a lot of unfun designs that they improve for later release. For example self stun, especially without cancel, is an awful mechanic. That fire angon, and some spells like that, are very plain instead of interesting like their source being another issue. Stuff that they do a lot better in post 50 (like instead of lame chance based spamming in the 1 - 50 you have the much better designed ultra vibration).
    (0)
    Last edited by Shougun; 03-05-2024 at 03:05 AM.