Quote Originally Posted by Absurdity View Post
I would add one more potential effect here, simply because it has been bothering me the entire expansion that Sage doesn't have this.

"Soteria now applies Kardia to every player in your party for 15 seconds or until all stacks of Soteria are used, but Soteria no longer increases the cure potency of Kardion effects provided by you."
PanKardia is clearly going to be our level 96 skill, what do you mean? /sarcasm (but yes, one choice being 'Kardia can be made AOE in some way, with a downside such as lower potency or not-100% uptime' is definitely something you'd expect to see from a system like this)

Quote Originally Posted by Bole View Post
Always a fan of adding build craft to the game, I think 14 is desperately asking for one. I think this system could interact with DPS - even if sometimes there is a "best build", the best build could apply to a single fight and require you to switch in other ones.

It doesn't fully work with the game right now, because I think some jobs within some roles are so similar that the difference between them would be just a trait switch in other RPGs. Of course, this works better because it doesn't require a full redesign of animations, artifact gear, relics, job quests etc.
Oh actually, that reminds me, you could use this system to bring back some old animations people miss. For example, first thing that comes to mind is DRK. What if the effect I had given, of 'Dark Mind now affects Physical damage too', wasn't just that, but also changed the animation to the old Shadowskin animation? What if there's one that applies a CC (eg Blind) of some kind to Flood of Darkness/Shadow, and changes it to the old Dark Passenger animation?