Quote Originally Posted by Valence View Post
It still follows a design that pits roles against each other because for some reason we need roles that are harder and roles that are easier.

I don't get why people are so allergic to having an equal spread of difficulty, and playing on skill floors and ceilings instead of going for that crap.
Because people are allergic to casts, next expansion SMN is gonna unlock the Z axis and float above mechanics, the hitboxes are gonna get bigger and everyone will finally achieve range physical status. Uptime? Planning movement? nah press button that lights up