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  1. #1
    Player Ardeth's Avatar
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    Apr 2016
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    Ul Dah
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    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    I don't think the story is as good as people say it is. It has it's moments and it's certainly made with quality, but it has all the same contrivances and convaluted plot issues that have plagued JRPGs for decades.
    (11)

  2. #2
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
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    playing other games like yoshida intended
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    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ardeth View Post
    I don't think the story is as good as people say it is. It has it's moments and it's certainly made with quality, but it has all the same contrivances and convaluted plot issues that have plagued JRPGs for decades.
    Its more like a roller coaster of quality with some exceptional high points but some god awful low points that remind me of why I typically don't take MMO stories seriously
    (5)

  3. #3
    Player
    Eastwall's Avatar
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    Jun 2023
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    670
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ardeth View Post
    I don't think the story is as good as people say it is. It has it's moments and it's certainly made with quality, but it has all the same contrivances and convaluted plot issues that have plagued JRPGs for decades.
    Here is the problem. Content is locked behind story. It feels like a chore because of that implementation. The real bs is that l got to pay to skip the chore. Well, But l liked my lala enough to pay to skip that bs
    (1)

  4. #4
    Player
    Absurdity's Avatar
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    Feb 2018
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    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ardeth View Post
    I don't think the story is as good as people say it is. It has it's moments and it's certainly made with quality, but it has all the same contrivances and convaluted plot issues that have plagued JRPGs for decades.
    When people say the story is good they seem to regularly forget the qualifier "for an MMO", probably because it sounds a lot less impressive considering the competition.

    But to bounce off of what Vyrerus has already said, XIV didn't just miss the mark when it comes to portraying the gravity and scale of it's events as those escalated over the years.
    It takes little advantage of the strengths of it's own visual medium, video games, in general, the majority of the MSQ is just walking to an NPC and then reading a whole lot of textboxes.
    (4)

  5. #5
    Player Ardeth's Avatar
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    Apr 2016
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    Ul Dah
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    1,099
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    Guy Friedman
    World
    Halicarnassus
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    Bard Lv 100
    Quote Originally Posted by Absurdity View Post
    When people say the story is good they seem to regularly forget the qualifier "for an MMO", probably because it sounds a lot less impressive considering the competition.

    But to bounce off of what Vyrerus has already said, XIV didn't just miss the mark when it comes to portraying the gravity and scale of it's events as those escalated over the years.
    It takes little advantage of the strengths of it's own visual medium, video games, in general, the majority of the MSQ is just walking to an NPC and then reading a whole lot of textboxes.
    I've been clearing my backlog of single-player games, and it astounds me who average 14 is as a story.

    Also, yeah, how the story is presented is terrible. It's walk to npc. Npc talks to you. Then you teleport over here and talk to this npc, then walk over here and find 3 things in red circles while talking to more npcs. I'm not saying it needs more kill quests, but my god, break up this dribble. And you know it's not going to change with Dawntrail. They added the npcs walk with you quests and assumed they broke some new ground. Now I get to babysit! Oh how fun!
    (1)

  6. #6
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Ardeth View Post
    I've been clearing my backlog of single-player games, and it astounds me who average 14 is as a story.

    Also, yeah, how the story is presented is terrible. It's walk to npc. Npc talks to you. Then you teleport over here and talk to this npc, then walk over here and find 3 things in red circles while talking to more npcs. I'm not saying it needs more kill quests, but my god, break up this dribble. And you know it's not going to change with Dawntrail. They added the npcs walk with you quests and assumed they broke some new ground. Now I get to babysit! Oh how fun!
    I will say that garlemald had an uncommonly good selection of solo missions - metal gear thancred, tailing that npc, in from the cold. With a few tweaks that defend the train one could have been not bad too - I don’t remember the convoy having a fail condition through damage as in fates for instance. Now the pretty severe caveat is that this is relative only to the rest of the msq, not in absolute terms. (And of course the difficulty seeing aoes on white blue is pretty well known.) It is unfortunate that when they do show a spark of creativity it gets stamped out rather than kindled.

    I can’t help but wonder if their internal processes disincentivise creative encounters or storytelling. Obviously there’s not many who can answer, but the sleight of hand for leviathan/sophia’s tipped stage remains one of the most memorable boss effects. That kind of creativity feels lacking in solo encounters which should be more suited for experimentation given uptime complaints and wearing thin through repetition are unlikely to rear their heads.
    (3)

  7. #7
    Player Ardeth's Avatar
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    Apr 2016
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    Ul Dah
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    1,099
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    Guy Friedman
    World
    Halicarnassus
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    Bard Lv 100
    Quote Originally Posted by fulminating View Post
    I will say that garlemald had an uncommonly good selection of solo missions - metal gear thancred, tailing that npc, in from the cold. With a few tweaks that defend the train one could have been not bad too - I don’t remember the convoy having a fail condition through damage as in fates for instance. Now the pretty severe caveat is that this is relative only to the rest of the msq, not in absolute terms. (And of course the difficulty seeing aoes on white blue is pretty well known.) It is unfortunate that when they do show a spark of creativity it gets stamped out rather than kindled.

    I can’t help but wonder if their internal processes disincentivise creative encounters or storytelling. Obviously there’s not many who can answer, but the sleight of hand for leviathan/sophia’s tipped stage remains one of the most memorable boss effects. That kind of creativity feels lacking in solo encounters which should be more suited for experimentation given uptime complaints and wearing thin through repetition are unlikely to rear their heads.
    I think it is all deadlines and if it's not broke don't fix it. And I can understand that. I just feel like at this point, you have an established fanbase that is pretty much ride or die. I'm not saying completely change everything, but a 45-degree shift might be refreshing enough to revitalize a rather dead method of story exposition. I think part 1 of Garlemald is fantastic, but unfortunately after that the rest is rather formulaic and honestly horribly disjointed as a story in terms of pace, but I'm not going to beat a dead horse about the failings of Endwalker.
    (3)

  8. #8
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
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    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by fulminating View Post
    but the sleight of hand for leviathan/sophia’s tipped stage remains one of the most memorable boss effects.
    The real sad part is, if we got the Sophia fight in EW or even ShB we would not have had the tipping at all. They would have just made scales appear and if they tipped to one side you would have 1 aoe, if they tipped to the other you would have a different aoe. Cause that is the most effort they put into fights these days. I mean look how dirty they did Nald Thal with his scales. The only saving grace that had was a sweet cs, but the content is so easy and was outgeared even in its own patch, so new players will never see it cause he goes down too fast.
    (2)

  9. #9
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,856
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ardeth View Post
    I've been clearing my backlog of single-player games, and it astounds me who average 14 is as a story.

    Also, yeah, how the story is presented is terrible. It's walk to npc. Npc talks to you. Then you teleport over here and talk to this npc, then walk over here and find 3 things in red circles while talking to more npcs. I'm not saying it needs more kill quests, but my god, break up this dribble. And you know it's not going to change with Dawntrail. They added the npcs walk with you quests and assumed they broke some new ground. Now I get to babysit! Oh how fun!
    I’m in the middle of a replay of NG+ with a friend and one of the biggest things I’ve noticed is the MSQ is explicitly designed to be “broken up” and feels badly paced and way too “small” when you don’t

    Like everyone always says that doma stole stormblood from ala mhigo (which is true) but go back and do a NG+ run and it’s almost comical how fast they rally half the far east and take back doma, the entire cadence of the MSQ really relies on you taking on a lot of side quests and doing roulettes because the story is not that good when experienced alone
    (2)

  10. #10
    Player
    Gordita's Avatar
    Join Date
    Feb 2024
    Posts
    193
    Character
    Kinda Chad-ngl
    World
    Halicarnassus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ardeth View Post
    I've been clearing my backlog of single-player games, and it astounds me who average 14 is as a story.

    Also, yeah, how the story is presented is terrible. It's walk to npc. Npc talks to you. Then you teleport over here and talk to this npc, then walk over here and find 3 things in red circles while talking to more npcs. I'm not saying it needs more kill quests, but my god, break up this dribble. And you know it's not going to change with Dawntrail. They added the npcs walk with you quests and assumed they broke some new ground. Now I get to babysit! Oh how fun!
    The npc walking with us felt kinda like old school single player games that got me hooked on FF in the first place. I liked the vibe, AFTER they changed it so that you could mount or use aethernet without them pissing off back to the start point
    (0)