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  1. #21
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ThorneDynasty View Post
    PLD is exactly the kind of horrid blind butcher job I'm talking about. Careful and unique DoT management and phase dancing replaced with the usual mindless 60s cooldowns, because hey that works so neatly on paper. Why take care understanding what makes a rotation flow on pure gameplay experience level, when you can make the numbers easily balanced by making every job have a spammy burst at 60/120 second intervals with nothing happening in between except shorter fire-and-forget oGCDs.
    Main point is that they were able to do something of that magnitude.
    (1)

  2. #22
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Yeah, but what does scale matter if it's just nuclear levels of scorched earth on job mechanics?
    (3)

  3. #23
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    To me, it matters. It actually makes me think that they're gonna make it right someday.
    (0)

  4. #24
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    It's the job Yoshi P plays so it gets more attention and refinement than other jobs. That's all there is to it.
    (8)

  5. #25
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by rawker View Post
    To me, it matters. It actually makes me think that they're gonna make it right someday.
    I'm confused, how does blatant and sweeping disregard for job identity make you think they'll do it right one day? All it shows is they don't even care - At least disappointing but incremental changes would leave some benefit of the doubt.
    (3)

  6. #26
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ThorneDynasty View Post
    I'm confused, how does blatant and sweeping disregard for job identity make you think they'll do it right one day?...
    It only means that they are not afraid to shake things up when push comes to shove. Again, like what I said in my previous post, I think in this thread (too lazy to backread), some voices are heard more than others. Their vision on how a job will be designed was implemented.

    Quote Originally Posted by ThorneDynasty View Post
    ... All it shows is they don't even care - At least disappointing but incremental changes would leave some benefit of the doubt.
    Pure speculation. We don't have proof that they don't care. Sure we can say that they do and you might even be correct. But again, given that they did make some drastic changes says otherwise.
    (1)

  7. #27
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by rawker View Post
    It only means that they are not afraid to shake things up when push comes to shove. Again, like what I said in my previous post, I think in this thread (too lazy to backread), some voices are heard more than others. Their vision on how a job will be designed was implemented.



    Pure speculation. We don't have proof that they don't care. Sure we can say that they do and you might even be correct. But again, given that they did make some drastic changes says otherwise.
    What push came to shove anything about pre 6.3 PLD, everyone adored it, it was just a little too weak on the damage side, then instead of actually buffing its DPS while maintaining its design they just made it a diet GNB
    (3)

  8. #28
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersnow845 View Post
    What push came to shove anything about pre 6.3 PLD, everyone adored it, it was just a little too weak on the damage side, then instead of actually buffing its DPS while maintaining its design they just made it a diet GNB
    I remember back during HW in one of their live letters. They acknowledged the overwhelmingly negative responses to PLD sucking so bad (blocks only affecting Physical damage when raid tiers are mostly magical because DRK was the new tank back then and one of its highlights, I think it still has it at this moment, is its magical mitigation) and promised that they will make adjustments. Surely they did. Indomitability/Emergency Tactics was SE's answer to SCH missing an on-demand AoE healing other than Succor spamming.

    And who would've forgotten the SMN that we have right now? It is not engaging and downright boring but still the job has undergone rework after rework, hopefully they do another. The changes might not be the right one but again, it is a progress.

    Edit.. don't crucify me for saying this but I think in one of the interviews or whatever it is, the community has been allegedly labeled as "hard to please". I guess it shows, if accurate.
    (2)
    Last edited by rawker; 02-29-2024 at 06:38 PM.

  9. #29
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by rawker View Post
    I remember back during HW in one of their live letters. They acknowledged the overwhelmingly negative responses to PLD sucking so bad (blocks only affecting Physical damage when raid tiers are mostly magical because DRK was the new tank back then and one of its highlights, I think it still has it at this moment, is its magical mitigation) and promised that they will make adjustments. Surely they did. Indomitability/Emergency Tactics was SE's answer to SCH missing an on-demand AoE healing other than Succor spamming.

    And who would've forgotten the SMN that we have right now? It is not engaging and downright boring but still the job has undergone rework after rework, hopefully they do another. The changes might not be the right one but again, it is a progress.
    I mean I still don’t get why you think HW problems that were fixed 3 expansions ago have any relevance to the current talent or quality of the design team

    PLD’s trajectory during EW has been well designed class that’s too weak->well designed class that’s still too weak but not as weak->diet GNB

    If we are bringing up things they have “fixed” since HW we can also make an argument that just about every class has become better or worse in 10,000 different ways depending on the player
    (1)

  10. #30
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I mean I still don’t get why you think HW problems that were fixed 3 expansions ago have any relevance to the current talent or quality of the design team
    I am merely making a reference to an instance where community feedback has pushed a change to a job that may even not be what they originally planned.

    Quote Originally Posted by Supersnow845 View Post
    PLD’s trajectory during EW has been well designed class that’s too weak->well designed class that’s still too weak but not as weak->diet GNB
    Weak in what area? DPS? Kindly elaborate.

    Quote Originally Posted by Supersnow845 View Post
    If we are bringing up things they have “fixed” since HW we can also make an argument that just about every class has become better or worse in 10,000 different ways depending on the player
    Partially correct. The main idea for everything I have said was them taking feedback from the community and attempts to implement it.
    (1)

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