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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Oizen View Post
    Yeah I'd agree with that. Dark Knight feels like its not as rewarding as it should be, and its mitigations are too situational for too much content. Which was basically my thoughts on how I'd change it without changing its gameplan. The original gameplan seemed to be to make GNB and DRK the high damage low utility tanks, but then with enough bitching they equalized everything and now DRK and GNB just offer less for no real upsides, something that should definitely be looked at if they want all tank damage to be equal.
    Anti Magic damage is probably the least situational of the mitigations given that almost everything that does damage at end game is magic. What happened is two expansions worth of tech debt stacking up on DRK because when they shifted to put all skills on a 2 minute window in order to align them, they reduced the skill ceiling on the jobs so that it rendered a lot of the extra skills pointless, and they also kind of hastily came up with a DRK rotation that is difficult to build upon without it changing or shifting into something else.

    In hind sight, DRK probably should have a modal switch button like Sage for some of the actions to reduce button bloat and add timing to when to use certain skills. DRK would benefit from having the sage modal button for swapping between group and single target mitigation, for example, like the single and group style anti-magic mitigation. They also should have an AOE shield and a single person shield given they are literally the shield tank, yet we still only have single target blackest night which has its own set of problems due to how it ties into the damage dealing capabilities of the DRK. Tanks and DPS are the roles that count in the DPS calculations so this is a bit of a problem. My grievances with DRK come from them lazily adding 2 charge oblation and 2 charge shadowbringer to the job, when those skills have no synergy with the kit that the established in the last expansion.
    (2)

  2. #2
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,400
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Colt47 View Post
    Anti Magic damage is probably the least situational of the mitigations given that almost everything that does damage at end game is magic.
    Not anymore, Dark Magic mitigation is practically worthless in Criterion. And soon as you step outside of niche of raiding its pretty hard to find places where you'll ever press Dark Mind or Dark Missionary.
    Which wouldn't be so bad if TBN wasn't in the same boat, of having awkward gaps where its a nonfunctional skill due to not poping due to being over geared/random parries/how the boss is feeling that day
    Which wouldn't be so bad if the job also didn't lack any sustain or ways to shrug off chip damage.

    Its kinda just compounds itself into being too much of a detriment for no real upside.
    (0)