Quote Originally Posted by Rithy255 View Post
Removing tank invuls would basically be just removing yet another thing that makes tanks slightly different.
I disagree, i think removing invulns would open up more design space. You could let 1 or 2 tanks keep theirs on a long cooldown and then the tanks would be more different from one another than they are now.
If we want the tanks to be different then we need to start introducing more shortcomings. The only tank with a shortcoming as of now is Dark knight, because it can't heal itself back up. Instead of just giving it stupid Endwalker level tank sustain in DT like the rest.. i'd much prefer they start poking holes at the defenses of other tanks to create an environment where different tanks do different things.