Healers do still heal ever so slightly different from each other, unlike the tanks who mitigate in the exact same way unless you're a DRK that's proactive with TBN.
They could make things so much worse in that regard.
On the other hand the tanks at least have somewhat different damage rotations while the healers are just 4 versions of 111111111
Both could be made worse but even though healers are more differentiated based on the core part of their role I’d argue tanks are more differentiated because they are differentiated based on what you spend the majority of your time doing
Not gonna lie, when you started talking about Star Rail, I thought you'd bring up Preservation and Abundance. It would be kind of cool if Scholar and Sage made a hard turn to shields and mitigation on their OGCDs instead of pure healing. But within current encounter/battle design, and considering SE's philosophy, I think it's more likely that they'll just blur the lines even more and eventually backtrack completely from the distinction so they don't have to worry about it when they add another healer.
I mean yeah, we can see a much clearer example of what healer vs shielder looks like with Preservation and Abundance, but it was more the concept of how barriers are almost non-existent on barrier healers, existing only on their most basic heal buttons that very rarely get used, if even, and a couple of powerful, yet long cooldown abilities. Meanwhile the heart of their healing gameplay is really about healing over time, either with literal HOTs, or Eos/Kardia.Not gonna lie, when you started talking about Star Rail, I thought you'd bring up Preservation and Abundance. It would be kind of cool if Scholar and Sage made a hard turn to shields and mitigation on their OGCDs instead of pure healing. But within current encounter/battle design, and considering SE's philosophy, I think it's more likely that they'll just blur the lines even more and eventually backtrack completely from the distinction so they don't have to worry about it when they add another healer.
Fu Xuan would be a really interesting type of character to imagine a FFXIV job out of. She has a permanent passive damage reduction aura effect on the party, has a very large HP pool, and redirects over half the damage taken by other party members to herself, then automatically heals herself when her HP drops below a certain point. Imagine healer/tank hybrid like that who soaked damage away from the party and healed themselves.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Player
I 100% stand in the trash AOE’s to get more uptime on AOW2 since either the tank doesn’t need my heals so I can just give them to myself, or otherwise I’m being healed by proxy of the AOE heals I’m putting on the tank
Those first two pulls in lunar subterene I regularly get hit by like 5 AOE’s and never die, disengagement mechanics that barely do any damage (like that room wide in lapis manulis first boss that you are supposed to hide behind the ice) I actively encourage the DPS to ignore because it causes so little damage
Is it? I figured they just wanted to make the jobs easier. You telling me that was because healers were griefing other players? You'd think they'd get rid of rescue in that case.
In that case it's just flavor. What, you wanna reduce the amount of damage they take from something that they don't even care about in the first place? Congrats I guess.
'Griefing' through assumed incompetence. Thus barely any need for healers to spend time and effort healing in mainstream content.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
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