Crystal Tower raids should be redone and made into eight-person duty. Then be added into the MSQ Roulette. Coils should be made into 4-person duty and add into MSQ roulette to.



Crystal Tower raids should be redone and made into eight-person duty. Then be added into the MSQ Roulette. Coils should be made into 4-person duty and add into MSQ roulette to.



Can we stop suggesting utter and complete lobotomization of content for the sake of accessibility or simply not liking the current state?
Asking Raids meant to be for 24 players and 8 players respectively, in boss room size and mechanics both, to be cut down to 8 and 4 player duties respectively and nailing them onto MSQ roulette status is a terrible idea. Those duties are not comparable to the mandatory, cutscene heavy dungeons and trials - the stuff the MSQ roulette is for.
The best solution for Lv50 Alliance Raids is rescaling the HP and damage values to more reasonable points. For Coils and by extension older Savage fights there simply needs to be additional incentivisation to complete them in a synced state when new expansions are out.
Heck, would be a wild ride but might as well make a Savage Roulette, purely to test the waters, even that is a better idea than lobotomizing old content. (and before anyone ostracizes me or says its a bad idea - you are welcome to not queue it and leave the heavy lifting for those that want it)
Last edited by Reinhardt_Azureheim; 02-24-2024 at 07:05 PM.


Uhm... no, thank you?
I'm already miffed about how much of the MSQ roulette content lost its identity because of the silly reworks, all to save, what? 10 minutes of your day?.



Half-agree. MSQ roulette sucked because it wasn't even really roulette. It would have had a lot better justification for existing as a high-exp, long-form roulette if it had ever contained more than 2 selections.
And it still sucks because of that, frankly I have no idea why the distinction still exists for so few instances.
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