title, what should i be wearing, no one gives me a definitive answer.
title, what should i be wearing, no one gives me a definitive answer.
This is... mnk/pug forum.
To answer to OP, cap thoses stats :
350 STR
310 INT
then go for Attack
i hope it'll help. Actually i'm using melded STR gloves (+46), Explorater's tunic (using AF only when using fist of ***), try to meld legs too, some STR and INT (you have to cap 350 STR first).
Last edited by Nexxus; 04-14-2012 at 11:54 PM.
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
Oh. Duly noted.
I don't play Monk at all so I can't help ya!
So whats the optimum gear to be wearing now (besides darklight)?
Assuming Ifrit's Claws, the aim for monk is:
350 STR
310 INT
450-480 ACC, in order to confidently hit Things That Matter.
Seeker of the Sun base, with Ifrit
246 STR
252 INT
520 ATK
349 ACC
So STR/INT-wise, I'll need:
104 STR
58 INT
At least 101 ACC
Let's begin.
Temple Circlet: 25INT (-33) 3STR (-101)
Serpent Sargeant's Tunic: 10STR (-91) 7ATK; Explorer's Tunic: 6STR (-95) 5ATK 5ACC
Flame Sargeant's Sash: 10ACC; Veteran's Field Belt: 5ACC 2STR (-89/-93)
Temple Boots: 3INT (-30) 3ATK
Depending on your gearing philosophy, disposable gil and luck, melded equipment and accessories will vary. Here is one example using triple-melding:
Felt Trousers: STR4 (-85/-89)
MELD--STR17 (-68/-72)
Fingerless Raptorskin Gloves+1: ATK6
MELD--STR50 (-18/-22)
Rubellite Ring+1: 18STR (-0/-4)
Zircon Ring+1: 18INT (-12)
Explorer's Choker: 15ACC
Explorer's Earring: 5ATK
IF STR IS CAPPED Zircon Bracelets+1: 4INT (-8)
IF STR IS NOT CAPPED Rubellite Bracelets+1: 4STR (-0)
Consume Eft Steaks: 7INT (-1/-5) ~37ATK
Result:
350STR/350STR (-2/-2 if using Flame sash instead of Veteran)
309INT/305INT
578ATK/580ATK
379ACC (-5 if using Flame sash instead of Veteran) *20% FPB = 454/453 ACC
Note that this does not account for any virtual ATK/ACC generated by STR/DEX.
You should, of course, fanangle with the various materia to hit the target that suits your particular race/clan/situation.
The reason I did not include Rainmaker's Tunic with Savage Might and Explorer's Moccasins is due to Kaeko's crit testing, which points to an unreasonably high amount of "+Crit Rate" required to increase critical hit rates as well as the reduced effectiveness of "Crit Attack Power" on mobs of higher levels. At present, the only crit that matters to you is the one forced by Blindside with your Howling Fist; in the long run you would be better off with more STR/INT/ACC.Why Not Crit+/Crit ATK+?
I figure MNK AF is such a generous piece that you need not start there when legs/hands will need the most work. Melding INT to the head opens accessory slots up to other ATK and ACC combinations.Why not meld billions and billions of INT on the head?
oh lolWhen he said 'besides Darklight' he meant 'besides Darklight, which I already know about,' not 'besides Darklight, which should not be considered.'
Some AF alternatives/better choices:
Head: Felt Cavalier's Hat/Electrum Monocle (x2 INT)
Body: Explorer's Tunic or Rainmaker's Tunic (x2 Crit Atk)
Hands: Fingerless Raptorskin Gloves of Slaying (x2 ATK)
Legs: Felt Trousers (x2 STR/DEX)
Feet: Explorer's Moccasins
How about a double intelligence meld on Silver Tricorn.
what does 350 str accomplish?
Fantastic post. I absolutely appreciate it.Assuming Ifrit's Claws, the aim for monk is:
350 STR
310 INT
450-480 ACC, in order to confidently hit Things That Matter.
Seeker of the Sun base, with Ifrit
246 STR
252 INT
520 ATK
349 ACC
So STR/INT-wise, I'll need:
104 STR
58 INT
At least 101 ACC
Let's begin.
Temple Circlet: 25INT (-33) 3STR (-101)
Serpent Sargeant's Tunic: 10STR (-91) 7ATK; Explorer's Tunic: 6STR (-95) 5ATK 5ACC
Flame Sargeant's Sash: 10ACC; Veteran's Field Belt: 5ACC 2STR (-89/-93)
Temple Boots: 3INT (-30) 3ATK
Depending on your gearing philosophy, disposable gil and luck, melded equipment and accessories will vary. Here is one example using triple-melding:
Felt Trousers: STR4 (-85/-89)
MELD--STR17 (-68/-72)
Fingerless Raptorskin Gloves+1: ATK6
MELD--STR50 (-18/-22)
Rubellite Ring+1: 18STR (-0/-4)
Zircon Ring+1: 18INT (-12)
Explorer's Choker: 15ACC
Explorer's Earring: 5ATK
IF STR IS CAPPED Zircon Bracelets+1: 4INT (-8)
IF STR IS NOT CAPPED Rubellite Bracelets+1: 4STR (-0)
Consume Eft Steaks: 7INT (-1/-5) ~37ATK
Result:
350STR/350STR (-2/-2 if using Flame sash instead of Veteran)
309INT/305INT
578ATK/580ATK
379ACC (-5 if using Flame sash instead of Veteran) *20% FPB = 454/453 ACC
Note that this does not account for any virtual ATK/ACC generated by STR/DEX.
You should, of course, fanangle with the various materia to hit the target that suits your particular race/clan/situation.
The reason I did not include Rainmaker's Tunic with Savage Might and Explorer's Moccasins is due to Kaeko's crit testing, which points to an unreasonably high amount of "+Crit Rate" required to increase critical hit rates as well as the reduced effectiveness of "Crit Attack Power" on mobs of higher levels. At present, the only crit that matters to you is the one forced by Blindside with your Howling Fist; in the long run you would be better off with more STR/INT/ACC.
I figure MNK AF is such a generous piece that you need not start there when legs/hands will need the most work. Melding INT to the head opens accessory slots up to other ATK and ACC combinations.
oh lol
Thanks for this.Assuming Ifrit's Claws, the aim for monk is:
350 STR
310 INT
450-480 ACC, in order to confidently hit Things That Matter.
Seeker of the Sun base, with Ifrit
246 STR
252 INT
520 ATK
349 ACC
So STR/INT-wise, I'll need:
104 STR
58 INT
At least 101 ACC
Let's begin.
Temple Circlet: 25INT (-33) 3STR (-101)
Serpent Sargeant's Tunic: 10STR (-91) 7ATK; Explorer's Tunic: 6STR (-95) 5ATK 5ACC
Flame Sargeant's Sash: 10ACC; Veteran's Field Belt: 5ACC 2STR (-89/-93)
Temple Boots: 3INT (-30) 3ATK
Depending on your gearing philosophy, disposable gil and luck, melded equipment and accessories will vary. Here is one example using triple-melding:
Felt Trousers: STR4 (-85/-89)
MELD--STR17 (-68/-72)
Fingerless Raptorskin Gloves+1: ATK6
MELD--STR50 (-18/-22)
Rubellite Ring+1: 18STR (-0/-4)
Zircon Ring+1: 18INT (-12)
Explorer's Choker: 15ACC
Explorer's Earring: 5ATK
IF STR IS CAPPED Zircon Bracelets+1: 4INT (-8)
IF STR IS NOT CAPPED Rubellite Bracelets+1: 4STR (-0)
Consume Eft Steaks: 7INT (-1/-5) ~37ATK
Result:
350STR/350STR (-2/-2 if using Flame sash instead of Veteran)
309INT/305INT
578ATK/580ATK
379ACC (-5 if using Flame sash instead of Veteran) *20% FPB = 454/453 ACC
Note that this does not account for any virtual ATK/ACC generated by STR/DEX.
You should, of course, fanangle with the various materia to hit the target that suits your particular race/clan/situation.
The reason I did not include Rainmaker's Tunic with Savage Might and Explorer's Moccasins is due to Kaeko's crit testing, which points to an unreasonably high amount of "+Crit Rate" required to increase critical hit rates as well as the reduced effectiveness of "Crit Attack Power" on mobs of higher levels. At present, the only crit that matters to you is the one forced by Blindside with your Howling Fist; in the long run you would be better off with more STR/INT/ACC.
I figure MNK AF is such a generous piece that you need not start there when legs/hands will need the most work. Melding INT to the head opens accessory slots up to other ATK and ACC combinations.
oh lol
General consensus is that AF legs for lower tackle recast just aren't worth it I assume?
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
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