Quote Originally Posted by Melichoir View Post
I mean isnt this essentially saying hte problem is actually outgoing damage?

If you can complete content without a healer present, it means that (basically) damage is so low that healing is redundant cause tank/dps skills can cover for it.

Giving healers more damage so theyre more akin to DPS/tanks doesnt actually solve the problem cause then it still is "Just bring an actual DPS instead of a psuedo DPS".

Then again, healing being so non useful is also an issue of dumbing down teh content to much for non EX/Savage/Ultimates, while overpowering some classes. I like the concept of a sustain tank, but lets be real, Warrior Sustain is to good for what it should be and probably for overall health of the game needs to be nerfed.
We (as in the healer forums as a collective) aren’t opposed to higher damage, in fact most of us want an increase in damage and a decrease in healing throughput ALONGSIDE an increase in our rotational complexity so even with a more complex rotation we are still overall pressing more of our cumulative buttons on healing

We just are also working within the elastic framework that increasing outgoing damage (or conversely lowering healing throughput) constitutes a flat raise to the skill floor of healers; which square absolutely despises

The reason we tend to laser focus in on DPS options is because they are the only thing that raises the ceiling without raising the floor as well, the medica 2 bots can ignore 6 DPS buttons as much as they ignore the current 2 but at least we get something more interesting to do

Quote Originally Posted by Maltothoris View Post
However we once again we had the whole Abyssos tier where they did increase the outgoing damage and we had that whole part where healers were not joining recruitment parties and that was on the high end content. Imagine if there was such a shakeup in the mid (for what content there is) or the causal scene where there could cause huge ripples.
And as has been said to death that was specifically because the tanks and the DPS wouldn’t help us mitigate the DOT’s then blame us when people died because of that, the amount of times in abyssos a tank would eat a dot buster raw then try to mitigate the DOT after the fact; die then go “where are the eels” was way too many