Yeah that is so unfortunate that we lost all that. I was so infuriated when they removed most of it at the outset of Stormblood.
I remember DoT stacking on SMN and thinking the Egis were so cool.. until I got Deathflare. I did love how each little move was a buildup to the next and that was on every class, not just one. You had to actually strategize and put them together like a puzzle piece. Each job was unique in how they functioned, then you throw in cross class skills and subjobs and it was just such a rich and fascinating system to be a part of.
I like Mithron's too, there was just nothing like the feeling of walking through Ishgard and feeling to sucked into that whole story. The entire HW from sound track to story to overworld to everything was just so incredibly well put together. I think that was truly the golden age of this game. I'm not knocking ARR, because I can remember a lot of cool stuff in that one too and I do remember being sucked into it some of those original dungeons and Hard mode dungeons were so unique and cool they just felt like an actual dungeon crawl. Hell I even remember vividly my first Leviathon fight with the whole player crew skittering on the skiff with Leviathon popping up all over tail, head, etc... it was like the cloud whale fight in HW.
I remember trying to do the Relic Weapon in HW, and running Fate after Fate in Helix with a bunch of FC members and that place was already cool, the floating Allegan Research facility. That place used to be packed.
Another thing I remember, you could get another DoT on SMN back then, the key was you had to complete your Arcanist job quest all the way to 50 to get it. It was a healing field like SCH had, that you got at 50th level but this was a DoT field. Most people never completed that, once they got their SMN stone they never finished off the arcanist quests through level 50. I remember whipping that out in dungoens and some people were just amazed because they didn't know it existed. (Was Shadowbind I think)



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