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  1. #1
    Player
    Vyrerus's Avatar
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    May 2014
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    The Interdimensional Rift
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    3,606
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    Vicious Zvahl
    World
    Excalibur
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    Machinist Lv 100
    What Silverquick is trying to drive at is that the dungeons didn't actually need to be changed, and the changes they made weren't actually for the sake of new players. Nor were they for better design.

    They were for making them easy to tailor to Duty Support Trust NPCs. I don't know for sure, but since Trusts generally can only do one thing at a time.... deal damage, heal, or dodge an AOE, it's really more that these dungeons were changed and stripped of their real mechanics because Trusts could not be made to do them.

    The entire philosophy behind Duty Support is that the Trusts carry the player, and the player only has to, at bare minimum, "Trust the Trusts." i.e. Follow NPCs to safe zones, let NPCs do the fight for you, let NPCs heal/tank for you etc.

    He's basically disagreeing with the idea that the changes to the dungeons were minor.

    While he may be mistaken on the exact particulars, I understand the sentiment. I don't like the loss of originality either.
    (9)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  2. #2
    Player
    ZavosEsperian's Avatar
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    Apr 2022
    Location
    Limsa Lominsa
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    128
    Character
    Alhaitha Aquila
    World
    Siren
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Vyrerus View Post
    What Silverquick is trying to drive at is that the dungeons didn't actually need to be changed, and the changes they made weren't actually for the sake of new players. Nor were they for better design.

    They were for making them easy to tailor to Duty Support Trust NPCs. I don't know for sure, but since Trusts generally can only do one thing at a time.... deal damage, heal, or dodge an AOE, it's really more that these dungeons were changed and stripped of their real mechanics because Trusts could not be made to do them.

    The entire philosophy behind Duty Support is that the Trusts carry the player, and the player only has to, at bare minimum, "Trust the Trusts." i.e. Follow NPCs to safe zones, let NPCs do the fight for you, let NPCs heal/tank for you etc.

    He's basically disagreeing with the idea that the changes to the dungeons were minor.

    While he may be mistaken on the exact particulars, I understand the sentiment. I don't like the loss of originality either.
    Agreed. The changes generally caused a lot of the dungeons to lose their originality. Some of the dungeons suffer from this more than other, and it shouldn't be discounted that boss design was also impacted, granted some of the bosses from ARR did need changing due to how they work, as I would find it hard to find someone who would disagree with Copperbell's reworked fights.

    All that said, this was ofc done for the duty support system since the support characters cannot do complex tasks.
    (7)

  3. #3
    Player
    fulminating's Avatar
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    Apr 2022
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    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by ZavosEsperian View Post
    as I would find it hard to find someone who would disagree with Copperbell's reworked fights.

    All that said, this was ofc done for the duty support system since the support characters cannot do complex tasks.
    Here I am. The slime boss trades one tedium for another, and largely removes the lesson that mechanics oughtn’t be ignored. The first giant not having minions removes emphasis on how long and deep they’ve been there - similar to but less so than the removal of estine’s heal check in the eyrie. The final boss doesn’t have minions emphasising his importance anymore either, the giant leader just having slow predictable aoes that aren’t quite the same shape as other giants untelegraphed swing/swipe/glower. On the positive side, they seem to have a more appropriate health pool for the average gear people wear there.

    As an addendum, self-recentering bosses actively teach bad tanking and should be receive nothing but scorn. They could easily have turned the last boss into baby’s first coincounter, with helpful patterns on the floor when centred to show where the potentially threatening aoes are likely to be. Hell, make them deal a flat 50% damage if not dodged, the healer gets to heal and any clipped dps are likely to regen to full by the time the next comes out anyway.

    They can’t do simple tasks either, aoe on two or more is beyond basic and yet they refuse. Utter waste of resources.
    (4)

  4. #4
    Player
    Dorito_Burrito's Avatar
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    Mar 2023
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    208
    Character
    Dorito Burrito
    World
    Exodus
    Main Class
    Bard Lv 100
    Quote Originally Posted by fulminating View Post
    Here I am. The slime boss trades one tedium for another, and largely removes the lesson that mechanics oughtn’t be ignored. The first giant not having minions removes emphasis on how long and deep they’ve been there - similar to but less so than the removal of estine’s heal check in the eyrie. The final boss doesn’t have minions emphasising his importance anymore either, the giant leader just having slow predictable aoes that aren’t quite the same shape as other giants untelegraphed swing/swipe/glower.
    I don't think there was anything about the first two Copperbell bosses pre-6.1 you couldn't have already learned or intuited from doing Hall of the Novice (and probably not too), and I never had a party where anyone cared about killing Gyges' adds. If they had retooled those fights without duty support ever being a thing I don't think anyone would care (regardless of the above) since they were that boring.
    (1)
    Last edited by Dorito_Burrito; 02-28-2024 at 09:29 AM.

  5. #5
    Player
    Vyrerus's Avatar
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    May 2014
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    The Interdimensional Rift
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    3,606
    Character
    Vicious Zvahl
    World
    Excalibur
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    Machinist Lv 100
    Quote Originally Posted by Dorito_Burrito View Post
    I don't think there was anything about the first two Copperbell bosses pre-6.1 you couldn't have already learned or intuited from doing Hall of the Novice (and probably not too), and I never had a party where anyone cared about killing Gyges' adds. If they had retooled those fights without duty support ever being a thing I don't think anyone would care (regardless of the above) since they were that boring.
    Hall of the Novice is not mandatory.
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  6. #6
    Player
    Vyrerus's Avatar
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    May 2014
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    The Interdimensional Rift
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    3,606
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    Vicious Zvahl
    World
    Excalibur
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    Machinist Lv 100
    Quote Originally Posted by ZavosEsperian View Post
    I would find it hard to find someone who would disagree with Copperbell's reworked fights.
    Copperbell's reworks miss the mark in my opinion. They were clearly designed by an SHB or later battle dev, placing far more importance on dodging particular AOE types, rather than having memorable dungeon encounters tied to lore.

    In particular, the change to the slime boss got rid of an FFXI reference to the Gigaplasm from Bastok Nation mission 9-1, as well as its real mechanics, which sets up new players to expect ANYTHING from later bosses in the game.

    Basically, old Copperbell Mines was designed for the Vitruvian Man whereas new Copperbell is designed for apes that haven't contacted the Space Odyssey monoliths yet.

    It's actually the epitome of the changes made to FFXIV over the years. Even its old game tended to treat players like they were fully engaged and reading everything, and queued in to notice environmental storytelling. New XIV is literally just, "Don't stand in the colorful markers."

    See the changes to Steps of Faith and Pharos Sirius as well to get earlier examples of this.

    We will and have been robbed of everything that makes players grow and love the game.
    (8)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore