Quote Originally Posted by TheDustyOne View Post
I'm just digging in a bit; how does it make it bland? The choice is never intentionally made to press Jinpu before Hakaze, and, at least in my gameplay, fat-fingering happens once in a blue moon. Blandness would be more like, well, removing Kaiten, since that actually was a meaningful part of the kit. Even on the DPS forums I see it being asked for just the combos being condensed, not the entire GCD rotation.
Done this conversation before and what I did? was hit the striking dummy with the hypothetical rotation. It feels more bland to me and that's coming from a person that nearly only plays Samurai.

A lot of simplifications hit my Job that made it easier and easier and easier while giving nothing in return for complexity, depth, nuance to just make it more bland. So my point is more towards I draw the line at " Somewhere " at how much more bland/flavorless and dumber Square wants to make Job-Designs vs " Nowhere ". And this is just Samurai topic ( I am passionate about it... or was... ) I haven't even brought the topic of say Healers into the conversation... so I respectfully disagree. I will agree to do away with combo buttons? sure... If they give us a lot more flavor/flare and depth, which Square still has not done they have no track record of doing so not even as optional Skill-Ceiling, mhm

Quote Originally Posted by Reinhardt_Azureheim View Post
Love your post overall, just wanted to chime in on that one - they literally cannot do that anymore because they designed their fights into a corner.

Dragonsong's Reprise Phase 2 "Sanctity of the Ward" requires use of anti-knockback properties to resolve the mechanic without any target available. Arm's Length & Surecast, with current fight design, literally cannot be consolidated.
Yay I thought of Third Eye as a perhaps? but honestly it would be really pruning so much vs the fights we already have