Quote Originally Posted by Rane View Post
I really like Yoshida's idea. It seems to solve a lot of problems.

XI's penalties were too severe, to the point where I didn't want to take risks a lot of the time, which made the game less fun to me. Tension is great, but severe death penalties aren't. Not to me, at least.

Yeah, exactly. Which is why people are suggesting a more lenient death penalty.

Bottom line:

-Hardcores want a strict death penalty.
-Casuals want no death penalty.

To please both, we need a penalty that meets halfway.

As pointed out, charging gil for death (equipment damage) is not effective at all, so we are trying to discuss a moderate death penalty. SP or Anima are the only things we can consider since they're the only things that people consider important.

Hell, we even suggested just time (increasing the weakness period) but it was shot down.

The problem here is, Hardcores are willing to compromise on the solution, but Casuals aren't willing to move an inch. It's "my way or the highway" for them, which is completely irresponsible and frankly downright rude.