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  1. #11
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    697
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    A lot of the old skills were lacking in lore beyond level 50/60 anyway. Or only one of the new skills had any solid lore in some of the jobs.

    Lore for skills doesn't really work anymore since the devs yeet and remake skills at any given time nowadays. This is unfortunately the road we're on. But also the team finds job fantasy to be a hindrance to balance.
    (5)
    99.99% chance probably a Titanman alt

  2. #12
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,521
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Don_Kiwi View Post
    While this makes skills more straightforward and the textboxes less bloated
    They can just dedicate the bottom part of the tooltip for flavor text, in a different font and "".

    I find really bad that jobs are nowhere as lore rich anymore. I understand why they wanted to discontinue job quests, there are some valid reasons, but that left out with a void. If only the Encylopaedia Eorzea could elaborate further, but alas it's pretty selective on what it (briefly) further explains about a job.

    As someone who plays DNC a lot, it was really frustrating to see the lack of lore information available in the EE3, or in game at all. We get to travel to their home nation and the only sprinkles of Dancer are:
    - A temple in the middle of Thavnair, without anything else;
    - 2 Dancers performing at the pub;
    - The Xaela girl NPC that mentions wanting to take up on DNC arts after her quest chain;
    - Random Radiant Host NPCs may have chakrams equipped;
    - We get a cameo glimpse of Nashmeira during the MSQ, but it's so fast you may even miss it - and it's not even in Thavnair.
    (10)

  3. #13
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    399
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    They do, but the developers said it is extremely taxing trying to design a compelling story while simoultaneously explainining why you were learning each action. I think the Dragoon story did it extremely well, for example, but I can see how much effort it must have been to try and figure those actions into a story.
    Scratch the story then, id take even just talking to our relevant trainers and them giving a speech or demonstration or whatever.
    (1)

  4. #14
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    870
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    xiv's world building has always had all the depth of a puddle in drought conditions at the best of times anyway.
    (0)

  5. #15
    Player
    Don_Kiwi's Avatar
    Join Date
    Oct 2022
    Location
    Gridania, regrettably.
    Posts
    7
    Character
    Donette Chaleuraux
    World
    Halicarnassus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    Personally my headcanon is more or less that starting with SB/ShB as you stopped getting skills from quests, the WoL more or less started creating their own skills and spells rather than being taught new things by someone else.
    I like that approach, but I'd still like an explanation on what exactly these techniques are.
    (1)

  6. #16
    Player
    Don_Kiwi's Avatar
    Join Date
    Oct 2022
    Location
    Gridania, regrettably.
    Posts
    7
    Character
    Donette Chaleuraux
    World
    Halicarnassus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Yes, and my point is nobody uses Shield Bash. I think the last time I used it was probably in Heavensward or ARR, when I wasn't being healed in an ARR dungeon and I survived by stunning all the enemies endlessly.

    Arguably, people hardly use Low Blow, but they do occasionally and it is definitely useful on trash packs as a form of interrupt, or even potentially in a place like Eureka or POTD.

    Shield Bash has remained because of the job fantasy, so they could make us actually use it by just changing Low Blow into a normal action each job has, but restore the job flavor.
    • WAR: Brutal Swing
    • DRK: Low Blow
    • PLD: Shield Bash
    • GNB: No idea
    GNB could have something called "Flashbang" or "Stun Round" to keep with the gun/bullet theme of the job.
    (1)

  7. #17
    Player
    Don_Kiwi's Avatar
    Join Date
    Oct 2022
    Location
    Gridania, regrettably.
    Posts
    7
    Character
    Donette Chaleuraux
    World
    Halicarnassus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Raikai View Post
    They can just dedicate the bottom part of the tooltip for flavor text, in a different font and "".

    I find really bad that jobs are nowhere as lore rich anymore. I understand why they wanted to discontinue job quests, there are some valid reasons, but that left out with a void. If only the Encylopaedia Eorzea could elaborate further, but alas it's pretty selective on what it (briefly) further explains about a job.

    As someone who plays DNC a lot, it was really frustrating to see the lack of lore information available in the EE3, or in game at all. We get to travel to their home nation and the only sprinkles of Dancer are:
    - A temple in the middle of Thavnair, without anything else;
    - 2 Dancers performing at the pub;
    - The Xaela girl NPC that mentions wanting to take up on DNC arts after her quest chain;
    - Random Radiant Host NPCs may have chakrams equipped;
    - We get a cameo glimpse of Nashmeira during the MSQ, but it's so fast you may even miss it - and it's not even in Thavnair.
    the lack of dancer lore is criminal, for sure. The Job quest itself barely even gives you lore about Radz-at-han while most other jobs (NIN, MNK, DRG, etc.) give you a good chunk of lore about ther origin nations, long before we actually go there.

    Quote Originally Posted by Mecia View Post
    Scratch the story then, id take even just talking to our relevant trainers and them giving a speech or demonstration or whatever.
    This is why I said that they should do yellow quests, like the level 80 one, for each job. One every time you'd learn a skill, or one bigger one at the level cap were you tell your former mentor about these new techniques/demonstrate them in a sparring match. It doesn't even have to be a long quest...
    (5)

  8. #18
    Player
    Jade_Tyrant's Avatar
    Join Date
    Apr 2022
    Posts
    85
    Character
    Tyra Jade
    World
    Famfrit
    Main Class
    Red Mage Lv 100
    Definitely agree with the original post of the thread. There's a lot of skills on jobs where it would be nice to get some lore explanation for them

    and then others where the very existence of the skill could REALLY use some explanation. For example, Summoner: if our egi limit is 3 and we had to Dreadwyrm Trance to get around that, what is that secret knowledge we get at level 70 that lets us summon Demi-Bahamut? Is it because a demi is different than an egi? How? Why are we able to get Demi-Phoenix at 80? The level 90 summons seem much closer to demis than egis, but they're not called by either name, just "[Gem] [Primal]"...

    Not every job is on that level, but it would be really nice to actually have some lore somewhere. I've seen some people say that the devs have commented on not tying lore to job skills because of reworks changing things, and that then causing discrepancies between in-game text and the actual job - but I'd even take it being outside of the game on the Lodestone somewhere, if needing to rewrite in-game stuff is such an issue that they don't want to put anything in-game.
    (1)

  9. #19
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    637
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    100%

    it is sad to see flavor and lore go by the wayside when it comes to skills...
    (1)


    Family Medicine doctor.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  10. #20
    Player
    Remember_The_Name's Avatar
    Join Date
    Sep 2022
    Location
    Gridania
    Posts
    97
    Character
    Caroline Frost
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vyrerus View Post
    I suppose it makes the dev's jobs easier, since this gives them carte blanche to rearrange skills however they feel like balances each job the best at each level range, but it has completely neutered any sense of skill progression, job feel, and the sense that you're going from someone who needed a mentor to being the mentor etc.
    Sounds like laziness to me. The devs can spend more time on delivering half-assed content (yes, I am satly about a lot of stuff in Endwalker) and less time on actually enriching the world's lore. Isn't there a middle ground where you can keep the job skill progression sense through lore without dumping everything?

    Quote Originally Posted by Vyrerus View Post
    They discarded it and critical hits from new monsters come SHB, and as a result, going and doing old content and getting critical hit on by old monsters feels really strange)
    Oh, I love seeing Diabolos Hollow smashing tanks with guaranteed crits after his fight begins. For once, tank actully have to rotate your defensives and even use invulnerability. And, the horror, relying on the healers or actually tank swap if the dps is not high enough!

    Perhaps, the best unintended interaction in Alliance raids so far.

    Quote Originally Posted by Raikai View Post
    They can just dedicate the bottom part of the tooltip for flavor text, in a different font and "".
    Nailed it. A toggle-able additional note below the action description with some flavour. At the very least, give us this.
    (2)

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