

Scratch the story then, id take even just talking to our relevant trainers and them giving a speech or demonstration or whatever.They do, but the developers said it is extremely taxing trying to design a compelling story while simoultaneously explainining why you were learning each action. I think the Dragoon story did it extremely well, for example, but I can see how much effort it must have been to try and figure those actions into a story.

the lack of dancer lore is criminal, for sure. The Job quest itself barely even gives you lore about Radz-at-han while most other jobs (NIN, MNK, DRG, etc.) give you a good chunk of lore about ther origin nations, long before we actually go there.They can just dedicate the bottom part of the tooltip for flavor text, in a different font and "".
I find really bad that jobs are nowhere as lore rich anymore. I understand why they wanted to discontinue job quests, there are some valid reasons, but that left out with a void. If only the Encylopaedia Eorzea could elaborate further, but alas it's pretty selective on what it (briefly) further explains about a job.
As someone who plays DNC a lot, it was really frustrating to see the lack of lore information available in the EE3, or in game at all. We get to travel to their home nation and the only sprinkles of Dancer are:
- A temple in the middle of Thavnair, without anything else;
- 2 Dancers performing at the pub;
- The Xaela girl NPC that mentions wanting to take up on DNC arts after her quest chain;
- Random Radiant Host NPCs may have chakrams equipped;
- We get a cameo glimpse of Nashmeira during the MSQ, but it's so fast you may even miss it - and it's not even in Thavnair.
This is why I said that they should do yellow quests, like the level 80 one, for each job. One every time you'd learn a skill, or one bigger one at the level cap were you tell your former mentor about these new techniques/demonstrate them in a sparring match. It doesn't even have to be a long quest...
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