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  1. #31
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    It's not dull for me (I'm usually the tank soloing). From my point of view, it's usually everyone else's fault for wiping. DPS not only can do mechanics, many of them can survive without a healer for an extended period with abilities like Second Wind, Bloodbath, Feint/Addle, Shade Shift/Manaward.
    I've been on all sides of this. I've been the tank doing the soloing. I've been the healer that messed up. And I've been the DPS who did every mechanic perfectly and used all my mitigation/healing, but was eventually killed by unavoidable damage. When I mess up, at least I can learn something. But man, is it a bummer to just sit and watch someone else slowly take on half of a boss's life bar when the only reason I'm down and they're not is because my role depends on the trinity while theirs doesn't.

    That's why personally, I don't do the solo tank thing anymore; I'll just wipe, because I don't want to make others go through anything I wouldn't want to go through myself. No shade intended to those who choose differently, as I can see where they're coming from, too. We're all just trying to make the best of a bad situation, which is why I hope that the devs can fix that bad situation.
    (10)

  2. #32
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,853
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CVXIV View Post
    It was nothing more than to show off, they even said so themselves. I don't mind it if the boss is near death, but when the boss has over half its health still it doesn't really save time. All it takes is to explain the mechanics to anyone one and say, "Hey those aoes are cross patterns, don't let the furniture burn, etc." to fix any issues. Also the big cone aoe, which I believe the tank was responsible for by destroying some of the furniture. It happened very long ago anyway, so my memory on the events are not the best.
    It may seem to you he was showing off, but at the end of the day he was just doing his job well and succeeding and getting out of there. Instead of finding others succeeding annoying the attitude to take would be one of humility and committing to do better next time.

    Did you explain to others the fight? Was it your first time and you didn't pay attention to your surroundings and what was going on? Did you ask if there was anything you should know before starting the fight? This is called taking responsibility and the other is called blaming others for your problems.

    Pretty sure the cone AOE may have gotten one or two pieces but the room is full of them, so unless the tank was actively griefing you all there's a lot more to this story. This is a typical mentality of blaming the person being successful for the problems of those failing. It happens in life, a lot, and in this case, you are doing it to that tank.

    He survived and won the battle. Unless he was grieffing he shouldn't be blamed for winning.
    (5)

  3. #33
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Thurmnmurmn View Post
    Nah even at 50%. I'd still solo it. The consequence of dying is being bored in that case. It's not the tanks fault you died (most of the time).
    * uses baby yoda hand to slide you into the bad * lol.

    50% is pushing it to me, but I can just stretch and do some other things so it's not like I'm going to riot and throw my keyboard on the desk. To be fair DD dying could be due to raid wides and other unavoidable mechanics that their healer couldn't help them through.

    When I'm a tank I'd probably go for it under 40% but I have jumped off the edge at 50% or higher (usually I've kept a DD alive though so it makes me feel better about it).
    (1)

  4. #34
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    784
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Jeeqbit View Post
    Or... I could still decide to solo it but take 5x longer than I currently do.

    I think a better solution would be...
    Mentioning how long the fight would take isn't a solution to the problem, it's an attempt to make sure the tank knows what is time efficient. Some people may see 20% HP and think they're close to clearing when in reality 20% as a tank is almost the same as going through the entire fight with the party.

    If the boss isn't around 5% when everyone else dies might as well restart.

    Quote Originally Posted by ChrysOCE View Post
    I agree with you on the first part, 100%.

    Second part, no. If the whole party dies, unless I know I can clear the boss in 2min max, I'm resetting. Fighting a boss while everyone else is dead on the ground watching, for 5+ minutes, is literally the most boring af thing I can do. I'd rather wipe and go back in with everyone.
    Agreed more difficulty would make content more engaging and should help with this particular issue.

    And while soloing bosses can be fun, making people wait isn't. I've solo'd some fights before but now I almost always suicide so the party can try again.

    Quote Originally Posted by Ath192 View Post
    Let me reverse that situation for you, you have no idea how aggravating it is to kill yourself as a tank to go into the same boss fight just so the party wipes at the exact same point again, despite the fact the game is self explanatory and other players are showing how to do the mechanics correctly.
    I don't really mind, part of the reason I even play this type of game is to interact with others. Facing challenges as a party is one of the attractive points of gameplay and it's also one of the reasons why I mentor.

    For the most part wipes don't repeat either, at least in my experience in normal content. Usually there is one wipe and then a clear. Occasionally two wipes. Very, very rarely more than that.
    (4)

  5. #35
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ath192 View Post
    It may seem to you he was showing off, but at the end of the day he was just doing his job well and succeeding and getting out of there. Instead of finding others succeeding annoying the attitude to take would be one of humility and committing to do better next time.

    Did you explain to others the fight? Was it your first time and you didn't pay attention to your surroundings and what was going on? Did you ask if there was anything you should know before starting the fight? This is called taking responsibility and the other is called blaming others for your problems.

    Pretty sure the cone AOE may have gotten one or two pieces but the room is full of them, so unless the tank was actively griefing you all there's a lot more to this story. This is a typical mentality of blaming the person being successful for the problems of those failing. It happens in life, a lot, and in this case, you are doing it to that tank.

    He survived and won the battle. Unless he was grieffing he shouldn't be blamed for winning.
    I get you and honestly I remember very little so I'm not at all mad at the tank. It was just something that was annoying in the moment. I can't recall a time where it's happened since. I've had my own fair share of moments like it, though usually with the DPS still alive and it can be quite fun. I also do apologize for any gaps in the story, I hope it didn't come across like I was framing it in a certain way as that was not my intention. It's something that happened maybe a year or so ago.
    (2)

  6. #36
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,853
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CVXIV View Post
    I get you and honestly I remember very little so I'm not at all mad at the tank. It was just something that was annoying in the moment. I can't recall a time where it's happened since. I've had my own fair share of moments like it, though usually with the DPS still alive and it can be quite fun. I also do apologize for any gaps in the story, I hope it didn't come across like I was framing it in a certain way as that was not my intention. It's something that happened maybe a year or so ago.
    No worries, and I'm all for making it so the game is engaging enough so people can't solo stuff like this, but people seem to refuse the content demanding more of the players and I am really against making the jobs worse so that not only the content is sub standard, but the jobs are also weak.

    Hopefully the game improves and we all like it.
    (1)

  7. #37
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,989
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    In part, the issue for me when I solo it, is I started the fight and why should I stop or quit if I can live? It's not over until it's over and I'm not a quitter. If I decided to let it kill me, how can I be sure the party won't just wipe again? There have been dungeons where that happens like The Heroes' Gauntlet. That last boss can be challenging to solo on a Warrior due to the stack markers but I actually have managed it and the party is usually glad I got them through it because they find it tough.

    I think that if they do want to make it hard to live though, tank busters followed by ahk morn stack markers are often a good way because you can use all your mit on one, but using them on both quickly depletes you of the necessary mit and heals.
    (1)

  8. #38
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by PyurBlue View Post
    Mentioning how long the fight would take isn't a solution to the problem, it's an attempt to make sure the tank knows what is time efficient. Some people may see 20% HP and think they're close to clearing when in reality 20% as a tank is almost the same as going through the entire fight with the party.

    If the boss isn't around 5% when everyone else dies might as well restart.
    This implies that you'd actually clear on the 2nd pull and not potentially reach the same situation where everyone is dead but the tank again, rendering restarting to a 'taking even longer than just soloing' situation. While I will wipe if the boss's HP is high enough and it's obvious the healer just had a slip-up, if that healer has been eating mechanics throughout the entire dungeon, I'm going with the route that guarantees the kill at the expense of a little extra time. I still remember a Vanspati where I gave a healer 4 attempts at the final boss to not die before I just said screw it and solo'd the remaining HP once the dps inevitably bit it from standing in too many aoes, when soloing it on the first attempt would have been shorter.

    Chances are, if you somehow reach that point in the first place when it takes hilariously bad odds to get that many bad players in the same instance to reach that 'tank is the only one alive' scenario, there's a half-decent chance that repeated attempts will just lead to the same conclusion. Especially when PLD/WAR can basically keep a dps alive permanently as long as there's at least one that hasn't ate every single aoe under the sun so that it'd be a duo at worst.
    (4)

  9. #39
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ravenblade1979 View Post
    It's only dangerous cause most can't run it right nor really do mechanics at all.
    considering they nerfed the heck out of it not sure how its dangerous anymore even if you only have a glimmer of an idea of what you are doing.

    aurum is not the place I once feared healing in... now its a cake walk
    (0)

  10. #40
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gullis View Post
    boss Auto attack damage actually doing something would be a nice start
    And tank busters should take at least 60% of a tank's health, not 20%

    But the easier way to fix tank's soloing bosses is more doom effects that require Esuna to cleanse.
    (7)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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