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  1. #1
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    560
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    It's a feature I'd like to see implemented. For my part, I was rather disappointed by the treatment of the underwater areas, which fell far short of those in WOW. In general, they're pretty ugly, empty and boring. Even the graphics are very uninspired, which is odd given the almost infinite design possibilities offered by the sea. Where are the immense ruins, underwater palaces and wrecks where treasure can be found?

    There must be technical reasons for this, in terms of combat implementation / vertical axis management for creature movement. For combat, we could simply imagine special actions that would resolve a few rp concerns (indeed, an arrow in the water shouldn't hit its target), in Bozja's style? Maybe that's a bit greedy.
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  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,158
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Merrigan View Post
    ... the almost infinite design possibilities offered by the sea. Where are the immense ruins, underwater palaces and wrecks where treasure can be found?
    While there are "infinite possibilities" across all the games that could possibly be made, that doesn't mean this game is built to be able to utilise them. What good would a "wreck filled with treasure" be in a game that doesn't have treasure chests in its overworld?

    We've had a ship graveyard, we've had ancient ruins that happen to be very Art Deco, other ancient ruins that were definitely underwater and full of gold, and a literal undersea palace in Japanese style. None of the undersea locations are physically filled with water because the game doesn't do water physics, but they're still the same locations that would probably get designed if we could swim there.
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