Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 94
  1. #31
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by dspguy View Post
    People want to have their cake and eat it too. Think about how raiding works in this game.

    You pick when you want to raid.
    No world contested spawns.
    You don't lose experience.
    You don't really lose gil (food stays with you, repairs are minor).
    Gear drops every time, a set number.
    You get tokens to pick what you want if your luck is bad.
    You only need 7 other players.
    You don't need to farm other enemies to "spawn" the raid boss.

    As opposed to:
    Raid times set by when enemies spawn.
    Having to rush there along with hundreds of other players.
    Losing experience when you die.
    Sometimes raid mobs don't drop the "full drop" just maybe 1 piece.
    No tokens for "participating"
    Needing a dozen or more players
    Spending days/weeks farming lesser bosses to spawn the "raid boss."
    Dying to the raid boss just to wind up not getting any drops at all since you only get one shot.

    The list goes on and on. The point is, while the raid content may be different, the environment is designed for casuals. Given that, just do it weekly like nearly every other bit of content in this game.

    If anything, if raids could be repeated weekly for unlimited drops, it would go against the precedent the game has followed for 10 years.
    Or, OR, they could just have unlocked it by now like they have every other expansion, wtf are you on about my guy, Yoshida and his teams are going against something they have done every expac for NO reason.
    (1)

  2. #32
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    748
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Well here are the patch 6.57 https://na.finalfantasyxiv.com/lodes...f1eef1288f6e60

    Finally did it but it took much longer than it should of.
    (0)

  3. #33
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Maltothoris View Post
    Well here are the patch 6.57 https://na.finalfantasyxiv.com/lodes...f1eef1288f6e60

    Finally did it but it took much longer than it should of.
    This isn't new and doesn't solve the problem. They always increase the cap temporarily during the last few minor patches leading to an expansion.
    (3)

  4. #34
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    1,013
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    It’s not so much the loot system that is alt unfriendly but the entire game. Not being able to share or mail items (save through an fc chest) or houses with alts is the first thing that bothers me. Why can I have a complete stranger as a tenant but not an alt? Yet I cannot get another house on that alt. Swtor, for all its faults, implemented this thing called legacy cargo hold where we could put items, including in game currency, that could be used by our alts regardless of which guild they were in.

    Then there’s achievements: while it makes sense that some can be attached to a character (like story progression achievements), some would be better suited to be account wide (long grinds, mentor status- it makes no sense being a mentor on some chars and be a sprout getting her first time Sastasha achiev on others).

    I also bought a story skip on an alt in another region to put in a friend’s FC…the point of a story skip is to skip the story and be ready for action, yet only the MSQ is unlocked. No ex, no raids, normal or AR except CT, no chocobo fighting while in the field, no glamours, no aesthetician, etc.
    (0)
    Last edited by Toutatis; 02-14-2024 at 12:41 AM.

  5. #35
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,546
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    The whole game is extremely alt unfriendly. You cannot even mail items or gil to your alts.



    Cheers
    (4)

  6. #36
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,433
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    The idea was that being unable to mail things between alts was supposed to help fight RMT, so the bots wouldn't just do all their dailies on every character on an account and then amass it all onto one. In practice, the RMTers just found other ways around it and nothing was really accomplished.
    (2)

  7. #37
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    The real problem isn't that people would leave, it's that people would stay subbed and complain here for months because they played for 10 or so hours a day to get their BiS in one week and now have nothing to do. Then unironically follow it up with a suggestion to cap the loot and currency so people play longer so they can fill the PF after the first week for people still wanting to run it or who were unable to run the first week.
    (1)

  8. #38
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Syln View Post
    As far as I'm concerned, the main issue with the current loot system is that it is as boring and bland as a mmorpg loot system could be, stats are boring, no special effect on any gear, no rare/fun item you can loot on random mob, it's a perfect example of what is wrong with this game direction : Streamlining to the extreme, everything is on rail and devoid of any originality. That goes for the job design, the loot system and basically every single piece of content that is added.
    All great points.

    There is very little thought process about gear. The little bit of choice was removed when they got rid of accuracy entirely. Everything is just so balanced. It isn't like there is some ultra-rare drop that only the very lucky or very dedicated have that isn't immediately obsolete in the next major patch cycle.

    As for things being alt unfriendly... the game is designed so you don't need an alt. You can level all jobs, crafters, gatherers, etc on one character. People find corner cases for alts, but in reality, the game really wasn't designed with alts in mind. Asking it to be something it never was is just silly.
    (1)

  9. #39
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by SieyaM View Post
    The real problem isn't that people would leave, it's that people would stay subbed and complain here for months because they played for 10 or so hours a day to get their BiS in one week and now have nothing to do. Then unironically follow it up with a suggestion to cap the loot and currency so people play longer so they can fill the PF after the first week for people still wanting to run it or who were unable to run the first week.
    I disagree with this because a lot of people would just help people clear, it's been a long standing issue on top of the lack of alt-friendliness, be it another character or job. One of the biggest issues we have with the NA clear rate is that we can't help people without ruining their loot, so on one hand yeah you might wanna gear your healer or tank, or dps, but if thats not an issue, you now can't help people clear without screwing over their loot.

    Opening the tier earlier would just make it easier for some of us who do not wanna play with friends who aren't as content inclined as other during prog, and then be able to take it easy and slow prog it with them after we're done with our own personal faster prog. This is equally an issue if you play multiple roles as it is an issue with keeping people from playing together more and helping people who are interested but feel scared to do it on their own.

    XIV is not only Alt-unfriendly, it's multiplayer unfriendly.
    (1)

  10. #40
    Player
    OliverQ's Avatar
    Join Date
    Aug 2023
    Posts
    202
    Character
    Olyvar Queen
    World
    Faerie
    Main Class
    Paladin Lv 100
    I really wish there was more incentive to play alts in this game. I have them, because I like to try different races/servers without constant fantasia, but it's a pain to play alts.
    (1)

Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast