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  1. #71
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by Aubrey_A View Post
    I believe the previous version of Shatter was a more enjoyable game mode. I also firmly believe that the "spirit of PVP" PVPers understand doesn't align with SE's plan for the game. To that end, I don't think any level of condemnation of Shatter will have any effect. A post in a different thread resonates with how I think PVP develops:



    I'm hoping putting trust into the process makes for a fun game mode somewhere down the line. SE has all the statistics and metrics of play after all.
    Why trust Square when they have failed to make PvP better since 6.1? I for one will not sit down and just accept that Square will shovel trash in our face because they "have a plan" or that they'll make it fun "down the line." I'm sorry, why can't it be fun literally right now? Why should we have to wait and accept that we're going to be given inferior PvP until they decide we're worthy of better content?

    If a mechanic fails to fix your car 4 times in a row, do you trust him? I don't. Square has proven that even if they *have* statistics, they don't know what the hell they're doing with them. Shatter has been universally panned by literally the entire playerbase. I never see people saying "Wow I love the new shatter" in alliance chat.
    (4)
    Last edited by Archeron; 02-10-2024 at 02:18 PM.

  2. #72
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Spiffer View Post
    I don't Like the shatter changes. I thought changes were much needed and they are but adding more PVE elements and reducing the points for pvp kills in a PVP GAMEMODE feels bad....cant explain it more simple then that.

    Feedback#1 If they want to have competitive pve game they should make a mode for that maybe add like 2-3 maps for just that.

    Feedback#2 Make matches shorter if you reduce pvp kill points.

    Feedback#3 Add a way to que Rival wings Roulette maybe a CC roulette too.

    Feedback#4 Add some way to que directly into the type of game the mode you want, A roating FL forces ppl to play maps they do not like. Example: Keep the roulette on a rotation but make all of them queable so we can do the daily then pick the map you want.


    And before anyone flames know that I have played quite of few pvp and pve type modes in various other games These changes are very basic and very possible. I just want the experiance to improve.
    Feedback #1 - it's called Rival Wings
    Feedback #2 - agree
    Feedback #3 - RW roulette yes, CC roulette no - casual CC games are already flooded with clueless people, let's not exasperate it (clueless = dont know what guard, sprint, elixir, recuperate, lb are / dont read their skillset tooltips)
    Feedback #4 - that's how it used to be at one point, nobody queued for shatter or secure lmao, it was 24/7 seal rock (which was nice)
    (0)

  3. #73
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Nubrication View Post
    Feedback #1 - it's called Rival Wings
    Feedback #2 - agree
    Feedback #3 - RW roulette yes, CC roulette no - casual CC games are already flooded with clueless people, let's not exasperate it (clueless = dont know what guard, sprint, elixir, recuperate, lb are / dont read their skillset tooltips)
    Feedback #4 - that's how it used to be at one point, nobody queued for shatter or secure lmao, it was 24/7 seal rock (which was nice)
    I think the thing to avoid is mixing RW and FL into a single roulette, as has been suggested here on multiple occasions. RW has its staunch supporters, but clearly most people don't like it based on queue times.
    (0)

  4. #74
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    718
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    The flow of the map would be fine in theory, if it wasn't 20 mins long and to reach 2000 points. Both should be cut in half. I been bored out of my skull for the last 10 mins of a match because it feels like I am waiting for the obvious winning team to reach their goal while I know whatever team I am stuck on is either going to be a toss-up of 2nd or 3rd place.
    (2)

  5. #75
    Player
    Aubrey_A's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    60
    Character
    Aubrey Atalante
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Archeron View Post
    Snip
    Without going into it too much, I give SE some credit for trying something different. Did they miss the mark? I think they did; I enjoyed the previous version more. SE's the only mechanic in town with the tools to make change though. Might take 4, 8, 12 months, or more to change.

    Again, I agree with OP's feedback #1. I'd be ecstatic if SE had a rotation that went back and forward between Onsal and Seal Rock. A different one for Shatter, or maybe Shatter and similar modes.
    (0)

  6. #76
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    From 2000 to 1600 points
    And player kill from 5 to 8.
    At least the matches will not feel like an eternity
    (5)

  7. #77
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Good change today, the map is improving. Faster and pvp will actually matter again. The group fights were already more common and at least they'll feel worth it now.
    (0)

  8. #78
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    702
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Teno View Post
    Good change today, the map is improving. Faster and pvp will actually matter again. The group fights were already more common and at least they'll feel worth it now.
    Faster won't help it matter again. Faster will just make an already unfun experience feel less tedious. The core issues were never addressed to make it more fun.
    (2)

  9. #79
    Player
    AriannaStormwake's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    159
    Character
    A'rianna Storm
    World
    Zodiark
    Main Class
    Summoner Lv 100
    I find premades a bigger issue in shatter and all frontline maps
    (1)
    Last edited by AriannaStormwake; 02-15-2024 at 12:57 AM.

  10. #80
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    718
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Jettinson View Post
    From 2000 to 1600 points
    And player kill from 5 to 8.
    At least the matches will not feel like an eternity
    The lower point requirement is appreciated, the increased points from kills might be a problem, but that is more in relation to standard premade stuff.
    (0)

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